Interaction Design 101: Three-Day Immersion
- San Francisco: Monday, June 22
- New York: Not offered
- Sydney: Monday, July 27
- Edinburgh: Not offered
Bruce “Tog” Tognazzini
Three-Day Tutorial
Spend several days with this world-renowned user interface guru, designer, and writer as he distills 30 years of experience with human-computer interaction (HCI) into straightforward principles, processes, and techniques that guarantee successful designs.
In this course, a series of workshops will guide you through the entire design life cycle, from initial information gathering to iterative design to user testing. Upon completion, participants will understand the basic principles of effective interaction design and be prepared to apply them in the real world.
What You’ll Learn
- How to organize for success
- A simple process that not only ensures designs that work on “first release,” but cuts as much as 50% off time-to-market
- The science of design: Theory and principles to guide you in every interaction decision
- The design lifecycle, step by step — from initial field study to usability evaluation — which you’ll learn by working with a team to actually design a new product or service
Course Outline
- Introduction
- Choosing effective organizational structures
- Increasing the power and visibility of HCI and your HCI group
- The fast-track methodology: Reduce time-to-market by up to 75%
- The counterpoint technique: Avoid chaos while speeding up the process
- The iterative design process: The inner loop of HCI design
- Gathering requirements
- Interviewing clients
- Shadowing workers
- Let’s do it! Interviewing and shadowing workshop
- Information theory: HCI’s scientific underpinning
- Project launch
- How to choose and engage an effective project team
- Principles of interaction design: Simple rules that lead to successful products
- Constructing an effective design
- Task analysis: Identify “low-hanging fruit” for maximum impact, minimum time to market
- Fast, informal prototyping approaches
- Let’s do it! Paper prototyping and user scenarios workshop
- Fast and cheap usability testing
- Case study: Color or black and white?
- Advanced principles of interaction design
- Let’s do it! Usability testing of workshop designs
- Case study: The impossible problem and its rodentiary solution
Format
This tutorial is conducted over three full days. It encompasses lectures and several in-depth exercises.
Handouts
Copies of the presentation slides
Who Should Attend
This is an ideal course for engineers, graphic designers, software managers, and other professionals who would like to increase their understanding of or skills in user-centered interaction design. This is a basic course; there are no prerequisites.
Instructor
Bruce “Tog” Tognazzini is a Principal at Nielsen Norman Group. He is a recognized leader in
human-computer interaction design. As chief designer at Healtheon/WebMD, he helped establish WebMD as the premier healthcare
website. Before that, he was distinguished engineer for Strategic Technology at Sun, where he led the Starfire project, which
predicted the rise of the World Wide Web. During his 14 years at Apple Computer, he founded the Apple Human Interface Group
and acted as Apple’s Human Interface Evangelist. In 2000, he rejoined his long-time colleagues as a Principal at NN/g.
A sought-after public speaker and consultant, he has published two books, Tog On Interface and Tog On
Software Design, both from Addison-Wesley, as well as the webzine AskTog.