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Topic: Mobile & Tablet

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  • Screen Readers on Touchscreen Devices

    August 30, 2015

    People who are blind or have low vision must rely on their memory and on a rich vocabulary of gestures to interact with touchscreen phones and tablets. Designers should strive to minimize the cognitive load for users of screen readers.

    Very Large Touchscreens: UX Design Differs From Mobile Screens

    August 23, 2015

    Only a few mobile-design skills and design recommendations translate well to designing for very large touchscreens, as found in kiosks and other nonmobile use cases. Users’ field of vision, arm motion, affordance, and privacy are a few of the different considerations for such screens with up to 380 times the area of a smartphone.

    Ad Placement for Mobile

    July 5, 2015

    Extra care is required when designing mobile page layouts that include advertisements, due to the limited screen real estate available. Ads must be displayed where they will not create false floors nor block users from reaching relevant content.

    Accordions on Mobile

    May 31, 2015

    Accordions conserve space in mobile designs but they can also cause disorientation and too much scrolling. Easy design fixes improve the usability of these UI elements.

    The Apple Watch: User-Experience Appraisal

    May 17, 2015

    Smartwatch apps should rely on gestures more than on navigation elements, prioritize the essential, support handoff, and create tailored, standalone content.

    The State of Mobile User Experience

    March 22, 2015

    Mobile usability has improved over the past 7 years due to better prioritization of content over UI elements and better understanding of the users’ needs.

    Multitasking on Mobile Devices

    March 1, 2015

    Mobile-phone users have difficulty combining information from multiple apps. Support for multitasking is inherently limited by the mobile-screen size.

    Tablet UX Research From the Pioneer Days

    January 25, 2015

    The PenPoint tablet was ahead of its time and too expensive and heavy, but had gestural syntax and personal-productivity benefits that we can still learn from.

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