Articles & Videos

  • Day-0 Calls: Avoid UX-Workshop Disasters by Aligning on the Basics in Advance

    A lack of agreement on goals and other basics can derail an entire workshop. Hold a call prior to the workshop to establish these basics in advance.

  • Guidelines for Testing Mobile Augmented-Reality Apps

    Whether you’re running in-person or remote research on AR apps, ensure that the test is safe for study participants, the task wording is easy to understand, participants know what to expect in advance of the session, and your recording equipment can capture the participant’s screen and their movements.

  • 4 Tips for Bulleted Lists in Digital Content

    Bulleted lists can save users time and help them scan our content more quickly, but only when they’re used correctly.

  • UX Roadmaps Common Questions

    5 questions we often get asked in the course on UX roadmaps, starting with the difference between roadmaps and project plans.

  • A Guide to Using User-Experience Research Methods

    Modern day UX research methods answer a wide range of questions. To help you know when to use which user research method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.

  • Enriched Site-Search Suggestions: Rarely Used

    Enriched search suggestions are expanded content recommendations related to a user’s search query on a website. While they can be useful, they are rarely utilized due to a range of implementation issues.

  • 5 Users: Okay for Qual, Wrong for Quant

    The recommended sample size (the number of study participants) is very different for qualitative user testing (small N) and for quantitative research (big N). Here's why the recommendations differ.

  • Five Ways to Recruit Participants for User Research

    Getting representative members of the target audience as your test participants is essential for user research validity. You can outsource recruiting to an agency, or do it yourself. Each method has its own advantages and possible biases.

  • How to Analyze Qualitative Data from UX Research: Thematic Analysis

    Identifying the main themes in data from user studies — such as: interviews, focus groups, diary studies, and field studies — is often done through thematic analysis.

  • How to Build a Participant List for UX Workshops

    A successful UX workshop includes a relatively small number of diverse participants and prioritizes users’ needs.

  • 10 Usability Heuristics for User Interface Design

    Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.

  • Empathy Mapping: The First Step in Design Thinking

    Visualizing user attitudes and behaviors in an empathy map helps UX teams align on a deep understanding of end users. The mapping process also reveals any holes in existing user data.

  • When to Use Which User-Experience Research Methods

    Modern day UX research methods answer a wide range of questions. To know when to use which method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.

  • Service Blueprints: Definition

    Service blueprints visualize organizational processes in order to optimize how a business delivers a user experience.

  • Journey Mapping 101

    A journey map is a visualization of the process that a person goes through in order to accomplish a goal.

  • The Four Dimensions of Tone of Voice

    A website’s tone of voice communicates how an organization feels about its message. The tone of any piece of content can be analyzed along 4 dimensions: humor, formality, respectfulness, and enthusiasm.

  • Between-Subjects vs. Within-Subjects Study Design

    In user research, between-groups designs reduce learning effects; repeated-measures designs require fewer participants and minimize the random noise.

  • UX Research Cheat Sheet

    User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when.

  • Usability 101: Introduction to Usability

    What is usability? How, when, and where to improve it? Why should you care? Overview answers basic questions + how to run fast user tests.

  • Usability Testing 101

    UX researchers use this popular observational methodology to uncover problems and opportunities in designs.

  • Why You Only Need to Test with 5 Users

    Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.

  • UX Mapping Methods Compared: A Cheat Sheet

    Empathy maps, customer journey maps, experience maps, and service blueprints depict different processes and have different goals, yet they all build common ground within an organization.

  • Design Thinking 101

    What is design thinking and why should you care? History and background plus a quick overview and visualization of 6 phases of the design thinking process. Approaching problem solving with a hands-on, user-centric mindset leads to innovation, and innovation can lead to differentiation and a competitive advantage.

  • The 6 Levels of UX Maturity

    Our UX-maturity model has 6 stages that cover processes, design, research, leadership support, and longevity of UX. Use our quiz to get an idea of your organization’s UX maturity.

  • When and How to Create Customer Journey Maps

    Journey maps combine two powerful instruments—storytelling and visualization—in order to help teams understand and address customer needs.

  • Top 10 Application-Design Mistakes

    Application usability is enhanced when the UI guides and supports users through the workflow.

  • User Interviews: How, When, and Why to Conduct Them

    User interviews have become a popular technique for getting user feedback, mainly because they are fast and easy. Use them to learn about users’ perceptions of your design, not about its usability.

  • F-Shaped Pattern of Reading on the Web: Misunderstood, But Still Relevant (Even on Mobile)

    Eyetracking research shows that people scan webpages and phone screens in various patterns, one of them being the shape of the letter F. Eleven years after discovering this pattern, we revisit what it means today.

  • Checkboxes vs. Radio Buttons

    User interface guidelines for when to use a checkbox control and when to use a radio button control. Twelve usability issues for checkboxes and radio buttons.

  • User-Experience Quiz: 2020 UX Year in Review

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles published last year.

  • 4 Tips for Bulleted Lists in Digital Content

    Bulleted lists can save users time and help them scan our content more quickly, but only when they’re used correctly.

  • UX Roadmaps Common Questions

    5 questions we often get asked in the course on UX roadmaps, starting with the difference between roadmaps and project plans.

  • 5 Users: Okay for Qual, Wrong for Quant

    The recommended sample size (the number of study participants) is very different for qualitative user testing (small N) and for quantitative research (big N). Here's why the recommendations differ.

  • Five Ways to Recruit Participants for User Research

    Getting representative members of the target audience as your test participants is essential for user research validity. You can outsource recruiting to an agency, or do it yourself. Each method has its own advantages and possible biases.

  • If You're Not Checking, You're Guessing (UX Slogan #11)

    Even the smallest amount of empirical findings about your target audience and their use of your UI will lead to vastly better design decisions than if you're designing without data. Because then you're just guessing.

  • Should Emojis be Used in E-Mail Subject Lines?

    We conducted user research to understand the impact of emojis in email subject lines. They can be useful once in a while, but should not be overused.

  • Guided vs. Unguided User Studies

    Directed user research where you ask people closed-end questions can bias the outcome in favor of those things that are being asked about. Unguided studies are often better at revealing true user preferences.

  • Polyhierarchy in Information Architecture

    Polyhierarchy is used to place a single item in more than one IA category. This can support users with different mental models but should be used judiciously.

  • 3 Myths About DesignOps

    Misconceptions stem from a lack of understanding of DesignOps, as well as attempts to pigeonhole it. DesignOps is different from design management, it's not always a specialized role, and it should be structured differently in different organizations.

  • Collecting UX Metrics During Qualitative User Studies

    Qualitative user research aims at insights, not numbers. Metrics for individual users help tell the story of how each person did, but mean values across a small sample won't be reliable.

  • Day-0 Calls: Avoid UX-Workshop Disasters by Aligning on the Basics in Advance

    A lack of agreement on goals and other basics can derail an entire workshop. Hold a call prior to the workshop to establish these basics in advance.

  • Guidelines for Testing Mobile Augmented-Reality Apps

    Whether you’re running in-person or remote research on AR apps, ensure that the test is safe for study participants, the task wording is easy to understand, participants know what to expect in advance of the session, and your recording equipment can capture the participant’s screen and their movements.

  • A Guide to Using User-Experience Research Methods

    Modern day UX research methods answer a wide range of questions. To help you know when to use which user research method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.

  • Enriched Site-Search Suggestions: Rarely Used

    Enriched search suggestions are expanded content recommendations related to a user’s search query on a website. While they can be useful, they are rarely utilized due to a range of implementation issues.

  • How to Analyze Qualitative Data from UX Research: Thematic Analysis

    Identifying the main themes in data from user studies — such as: interviews, focus groups, diary studies, and field studies — is often done through thematic analysis.

  • The UX of Phone-Tree Systems: 16 Usability Guidelines

    Phone trees are often frustrating. Badly designed interactive voice-response (IVR) systems violate many of the 10 usability heuristics.

  • How to Build a Participant List for UX Workshops

    A successful UX workshop includes a relatively small number of diverse participants and prioritizes users’ needs.

  • The 10 Best Intranets of 2022: Trends in Design and Process

    Still challenged by the global pandemic but unwavering, intranet-design teams committed to accessibility and inclusion. Empathy and logic prevailed, resulting in winning intranets that are accepting and supportive of all employees equally.

  • Effective Resumes for UX Career Changers

    Generate more UX-job opportunities with a resume that effectively communicates to UX hiring managers how you are making a career change into UX.

  • Focus Groups 101

    In a focus group, a facilitator solicits feedback from a small group of people. While insufficient as a standalone research method, data from a focus group still has value.