Full day training course offered at The UX Conference London

Wireframing and Prototyping

Quick and cost-effective technique for identifying major usability issues early with sketches and paper. Perfect fit for Agile and Lean processes

Course Date: November 14, 2014

Wireframing and paper prototyping (also known as low-fidelity prototyping) is a low-cost, rapid iterative design technique that offers one of the best methods for gaining design insight early. Catching major usability problems early means you won’t waste precious time, effort and money developing designs that may fail. (In contrast, user studies done late in the development process usually have their findings deferred until "the next release.")

In this course, you’ll discover how to use lean UX prototyping to test your designs and increase collaboration among multi-disciplinary teams, saving your company substantial time and money

"This is how I wish I'd always developed apps."

Alex White, Creative Team Lead
Dynetics Inc.

Topics Covered

Topics Covered

  • Hands-on course about using paper prototyping to improve design and shorten development time
    • Receive coaching and feedback from the instructor
    • Dynamic course that gets you working so you feel confident to run your own research
  • Paper prototyping method to catch issues and iterate
    • Manage risk by catching design flaws early and changing direction
    • Evaluate divergent designs early to reduce communication and design blocks
    • Effectively create fast prototypes for iterative testing and feedback
  • Reduce technology barriers for more creative thinking and discussion
    • Promoting inclusivity among team members, reduce arguments
    • Engaging a diverse group through rapid creation of interactive designs
    • Increase buy-in from stakeholders, business owners, and developers
  • Creating wireframes and paper prototypes
    • Tools and materials for creating prototypes
    • What prototypes look like and the level of detail (fidelity)
    • Design elements to include and leave out
    • Tips and tricks for creating paper prototypes
  • Conducting user research with paper and sketches
    • Tips for running your own usability study
    • Facilitation techniques to get valuable feedback for better interaction designs
    • Roles required for a usability study with paper
  • Testing prototypes vs. live products
    • User feedback and behavior
    • Types of questions to ask
    • Scenarios to evaluate
    • Fidelity and interactivity level and different stages to answer different questions
  • Planning usability studies with paper prototypes
    • Setting goals to balance business and user needs
    • Iterative testing schedules
  • Overcoming objections and common concerns
    • Validity of data and user reactions
    • Development resources and time
  • Elements to evaluate using paper designs
    • Navigation and workflow
    • Concepts and categories
    • Content and labels
    • Functionality, missing features



You will practice creating prototypes and conducting your own usability study during this workshop. Short lecture segments introduce topics and techniques for applying paper prototyping to your design projects.

The course also includes:

  • Hands-on exercises and immediate feedback from the instructor
  • Materials for creating and testing prototypes
  • Video demonstration of testing with paper
  • Opportunities to ask questions and get answers

Participant Comments

Participant Comments

"Loved how interactive the course was. The instructor was excellent. Knowledgeable, approachable and enthusiastic."


"Very practical and appealing. I want to implement what I've learned and feel confident to do so."

Werner Curinckx

"Excellent real world example to work on during the exercise. Fun learning."


"Garrett was a wonderful advocate for wireframing and prototyping. I learned so much and am convinced we need to do these at my company."

Don Hill, Tokio Marine HCC

"I haven't been prototyping while at work. I'm really glad I took this course. Garrett took us through the whole process, what the benefits are with the different methods out there."

Peter Hörnwell, Innofactor

"Coolest course of the conference!"

Johan, Souix Embedded



Kara Pernice

Kara Pernice (@KaraAnn) is Senior Vice President at Nielsen Norman Group. Pernice uniquely combines her 20-plus years of business, research, and design knowledge and experience to help organizations increase their UX maturity and derive interfaces which are usable, useful, and surpass business goals. Pernice is accomplished at evaluating and managing design situations, and crafting with a team the most fitting design and research methods, and converting this analysis into outstanding design. Pernice has led teams running hundreds of intercontinental research studies, and is expert in many usability methods. Read more about Kara.