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User Experience (UX) Basic Training
- Amsterdam: Monday, April 23
- Chicago: Thursday, June 28
Kara Pernice Marieke McCloskey
Full-Day Training Course
This is the one UX training course to rule them all: in one day, we give you a full overview of user
experience and its many components. Best of all, we teach you how the pieces go together.
What You’ll Learn
- The lingo — stop being mystified or alienated by UX terminology
- The benefits of User Centered Design (UCD)
- The main usability research methods — why and when to use them
- The planning process — how to establish and scale UX activities for your project
Course Outline
- Definition of User Experience
- Defining key terms, such as: user experience (UX), usability, utility, usefulness,
user centered design (UCD), usability engineering (UE), human factors, ergonomics,
human-computer interaction (HCI), computer-human interaction (CHI), user interface (UI),
graphical user interface (GUI), natural user interface (NUI), emotional design,
information architecture (IA), visual/graphic design, interaction design (IxD),
industrial design (ID), search engine optimization (SEO), content strategy, and accessibility
- The relationships among these concepts
- Why Care about UX?
- Understanding People: User Characteristics
- Age differences, gender differences
- Degrees and dimensions of user experience and skill
- Designing for initial experience vs. supporting skilled performance
- Growth in user expertise over time and learning curves
- International users
- Users with disabilities
- History, Trends, and Challenges for User Experience
- User control vs. system control
- Commands and dialog design
- Full-screen design
- Graphical user interface and direct manipulation
- 1990s to now: software design to Web design
- Touch screens
- Gestural and spatial UIs, agents, and ambient UIs
- Future user interfaces
- Learning from the design of everyday things
- Emotion and Design
- Don Norman’s 3-level model:
- Visceral
- Reflective
- Behavioral
- Business Value of User Experience
- Key performance indicators (KPI) — usability metrics
- Budgets for usability — how to assess UX risk management needs
- Return-on-Investment (ROI) — cost-benefit analysis
- Making the business case for UX — bottom-up and top-down approaches
- User Research Methods and When to Use Them
- User testing: in a usability lab vs. simplified studies
- Where to do the research
- Remote studies
- Eyetracking: worth the cost?
- Field studies, site visits, and ethnography
- Surveys and focus groups
- Customer satisfaction scores
- A/B testing and multivariate testing
- Analytics
- Qualitative vs. quantitative methods — how many users?
- When to use which methods
- Outsourcing vs. doing it yourself
- Integrating Usability with the Project Lifecycle
- Traditional development processes and UX
- Agile methods and UX
- Personas and scenarios
- Incorporating user research data into actual design
- Cross-platform and transmedia design
- Design guidance: UI standards, design patterns, usability guidelines, platform conventions, and vendor style guides
- Iterative design and prototyping
- Combining usability methods: triangulation and the relationship between empirical studies and design guidance
- Introducing and promoting new features and product releases
- UX Job Roles and Titles
- Who can/should do user research: the designers themselves or a dedicated expert?
- How to evaluate consultant quality
- Building a UX team
- Being effective as the sole UX person in a company or development group
- Transitioning into a UX role
- Do UX practitioners need degrees or certifications?
- Stages of Organizational UX Maturity
- Strategic vs. tactical user experience initiatives
- Choosing high-impact projects to drive personal and organizational growth
- Differences in UX Emphasis Between Types of Products
- Websites vs. intranets
- Mission-critical apps vs. consumer apps
- Desktop vs. mobile
- Software vs. physical products
- Judging UX Research, Articles, and Blogs
- How to determine what to believe
- Durability of usability guidelines: what changes, what stays the same?
Format
This full-day training course includes lectures, video highlights from user testing, and some exercises.
Course Materials
Copies of the presentation slides
Who Should Attend
- Anybody who works on a project that has a user interface: websites, intranets, applications,
mobile sites/apps/devices, consumer electronics, and so forth. Executives, managers, program managers,
project managers, developers and engineers, marketers, technical writers, copywriters, educators,
courseware designers, etc.
- People who are just getting into the user experience field, because the course clarifies what
UX professionals do (and need to do) to attain good, usable designs. After this broad-based training s
eminar, you’ll better understand what you read on the Web, because you can place the various
bloggers’ isolated thoughts into a broader context.
- This course is not targeted at experienced usability specialists, interaction
designers, information architects, visual designers, or other user experience professionals who
already know the foundations of the UX discipline. Even they may find the seminar useful, however,
because it places concepts that they already know in a broader context.
- Managers and mid-career UX staff will benefit from seeing how our experienced speakers present
and structure the material: this tutorial will make it easier to explain user experience to non-UX
people back at the office.
What This Course is — and is Not
This course aims to teach you how to think about user experience and to provide the
conceptual foundation to facilitate further learning. This course does not teach the detailed steps to design
your product or to do user research, however. Our additional seminars delve into those topics in more detail
and are recommended additions to your user experience training. For specific guidance, see the Related Courses
section below.
Related Courses
Virtually any of the bullet items in the course outline could be a full-day course of its own.
In fact, many such in-depth courses are offered at this very conference, so please check the agenda for your preferred
city. The following offer more-detailed, but still basic, training in key user experience topics:
Instructors
Kara Pernice is the Managing Director at Nielsen Norman Group. She has more than 20 years of experience in UX design and research, and has established successful usability programs at Lotus Development, Iris Associates (an IBM subsidiary), and Interleaf. She chaired the Usability Professionals’ Association 2000 and 2001 conferences, and served as 2002 conference advisor. She has led many of
NN/g’s intercontinental research studies and generated the resulting design guidelines. She coauthored
the book Eyetracking Web Usability as well as many other research reports, including Designing Corporate Intranets,
Designing for Accessibility,
Designing for People Over the Age of 65, and
Designing Websites to Maximize Press Relations.
She judged the submissions for and coauthored NN/g’s its Intranet Design Annuals since 2001 ( 2001, 2002, 2003, 2005, 2006, 2007, 2008, 2009, 2011, and Government Intranets Report). She is a leading authority on intranet usability and eyetracking usability ( The Wall Street Journal called her “an
intranet guru”). She has also done extensive research in evaluating emotion and design, given presentations on a wide range of topics,
and worked with clients in various industries, including publishing, entertainment, technology, finance,
pharmaceuticals, and government.
She has more than 20 years of experience in UX design and research, and has established successful usability programs at
Lotus Development, Iris Associates (an IBM subsidiary), and Interleaf. She chaired the Usability Professionals’
Association 2000 and 2001 conferences, and served as 2002 conference advisor. She holds an M.B.A. from Northeastern
University and a B.A. from Simmons College.
Presenting in Amsterdam.
Marieke McCloskey is a User Experience Specialist with Nielsen Norman Group.
She works with clients from a variety of industries and presents tutorials about user
experience, usability research methods, writing for the Web, Intranet design, and the
psychology of users. McCloskey has conducted usability studies, including eyetracking,
in the U.S., Europe, and Asia.
She has been a researcher and co-author of several NN/g reports, including
College Students on the Web and
Intranet Usability Guidelines
Before joining NN/g, McCloskey was an Information Architect in the Digital Media Group at the
National Football League, where she worked on several large-scale website redesign projects.
She has also worked as a psychometrician at Massachusetts General Hospital. McCloskey holds an
M.A. in Cognitive Science from Johns Hopkins University, where she explored the use of
neuroimaging to study human behavior and cognition, and a B.S. from University College
Utrecht, in The Netherlands. McCloskey is based in Los Angeles, California.
Presenting in Amsterdam and Chicago.
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