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Nielsen Norman Group Report The life cycle of a technology:
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| Donald A. Norman © 1998 Donald A. Norman, All rights reserved. |
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As I wrote "The Invisible Computer," I was struck by a paradox. On the one hand, there is very substantial agreement that ease of use and understandability are important. Similarly, good industrial design, simple, short documentation, and convenient, pleasing products are superior. wondered why, if ease of use and understandability seems to important, On the other hand, much of the computer technology today violates all these things, yet the companies prosper. In fact, Apple Computer, the one company that tried hardest to make products that were easy to use, understandable, with sophisticated aesthetics driving both graphical design on the screen and industrial design of the products, failed. (yes, I know: Apple still exists, with a loyal band of followers who will follow it to its death, alas, But 4% of market share does not constitute success. I gave 5 years
of my life to Apple Computer, 4 1/2 of which were the best job I ever had. I sympathize, but sympathy and business success are unrelated.)
So why is it that good products can fail and inferior products can succeed? This became the theme for the book. The story is complex: it takes a book to explain. But there are three themes. One: A successful product must be balanced: marketing, technology, and user experience all play critical roles, but one cannot dominate the others. Two: There is a big difference between infrastructure products, which I call non-substitutable goods, and traditional products, substitutable goods. With traditional goods, a company can survive with a stable, but non-dominant market share. Coke and Pepsi both survive. Cereals and soaps have multiple brands. With infrastructure goods, there can be just one. MS-DOS won over the Macintosh OS, and that was that. MS-DOS transitioned to Windows, and the dominance continued. VHS tape triumphed over Beta. Most infrastructures are dictated by the government, which assures agreement to a single standard. When there is no standard, as in AM stereo or digital cellular options in the US, there is chaos. Three: Different factors are important at different stages in the development of a technology. In the early days, technology dominates. Who cares if it is easy to use? All that matters is better, faster, cheaper, more powerful technology. In the middle stages, marketing dominates. And in the end, mature stages -- where the technology is a commodity. User experience can dominate, user experience and marketing. As in soap and cereal. As in watches. Swatch sells its watches for their emotional appeal, not their accuracy: accuracy is taken for granted. The computer industry is now mature. The customers want convenience and value for their money. They want ease of use, emotional appeal. But the computer companies are all teenagers, resisting the pressures to grow up. Too bad. The customer is not well served. To read more about this, see my book, or at least see Chapter 2, which you can get from the MIT Press website: Chapter 2 -- Growing Up: Moving from Technology-Centered to Human-Centered Products. My argument is buttressed by the following books, books that I recommend most highly. |
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Diffusion of Innovation |
The classic study of the transition from early to late adopters.
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Crossing the Chasm |
The chasm is between those early and late adopters, requiring very different marketing. This is the classic book in Silicon Valley for high-tech industry.
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The Innovator's Dilemma |
Why it is so difficult for large companies to bring disruptive technologies to market?.
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The Dynamics of Innovation |
How industries transform themselves as innovations play out over time. and how and why new players tend to dominate over the older, more established firms.
Companies first innovate in their products, but then, to be successful, they must innovate and refine their processes. Process innovation is essential to mass marketing, to bring price down and quality up. But it also requires standards, procedures, and administration. it is the death of further product innovation. Once process innovation sets in, it puts the whole company into an efficiency mode, with little time, energy, nor inclination to look outside their narrow ways into whole new approaches. This is one reason why the small, nimble new companies can take over: they move faster, they are willing to take risks (in part because they have so much less to lose). The proper way for a large company to fight this trend is to have separate divisions charged with innovation and freed of the tyranny of the quarterly profits-and-loss statement and the need to bring in a fast return on equity. If a company is not failing in its new product attempts, it isn't doing things
right. The lack of failure is a sign of conservative, safe, and eventually, suicidal behavior. |
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The Consumer, Commodity Stage of a Business |
In the early days of a technology, buyers want more and more technology. They will overlook instability, difficulty in use, inelegant appearance. At the late stages, as the works above point out, the customer set changes radically. Now consumers want efficiency, pleasure, and convenience. This requires a very different form of product development than can be used in the early stages of a technology. This requires human-centered design. This is what my book is all about.
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