Articles

Jakob Nielsen's Alertbox articles about interface usability and website design.

User Testing

Watching users try to complete tasks with your interface is the most effective and productive way to uncover usability problems.

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Traveling Usability Lab

September 10, 2012

User testing can be done anywhere; witness our international studies, carried out with equipment that fit in a carry-on bag.

Thinking Aloud: The #1 Usability Tool

January 16, 2012

Simple usability tests where users think out loud are cheap, robust, flexible, and easy to learn. Thinking aloud should be the first tool in your UX toolbox, even though it entails some risks and doesn't solve all problems.

Try to Be a Test User Sometime

August 15, 2011

In pilot studies, you can occasionally relax the need for real users and let members of your own team serve as test participants. It's good for them.

Involving Stakeholders in User Testing

May 24, 2010

Besides usability specialists, all design team members should observe usability. It's also good to invite executives. Although biased conclusions are possible, they're far outweighed by the benefits of increased buy-in and empathy.

Testing Expert Users

January 25, 2010

It's more difficult to conduct usability studies with experienced users than with novices, and the improvements are usually smaller. Still, improving expert performance is often worth the effort.

Anybody Can Do Usability

December 21, 2009

Usability is like cooking: everybody needs the results, anybody can do it reasonably well with a bit of training, and yet it takes a master to produce a gourmet outcome.

Discount Usability: 20 Years

September 14, 2009

Simple user testing with 5 participants, paper prototyping, and heuristic evaluation offer a cheap, fast, and early focus on usability, as well as many rounds of iterative design.

When to Use Which User Experience Research Methods

October 6, 2008

User experience research methods can answer a wide range of questions. Know when to use each method by mapping them in 3 key dimensions and across typical product development phases.

25 Years in Usability

April 21, 2008

Since I started in 1983, the usability field has grown by 5,000%. It's a wonderful job - and still a promising career choice for new people.

Bridging the Designer-User Gap

March 17, 2008

Depending on how representative designers are of the target audience, a project might need more or less user testing. Still, usability concerns never go away completely.

High-Cost Usability Sometimes Makes Sense

November 5, 2007

Computing the net present value (NPV) lets you estimate the most profitable level of usability investment. For big projects, expensive usability can pay off.

Location is Irrelevant for Usability Studies

April 30, 2007

You get the same insights regardless of where you conduct user testing, so there's no reason to test in multiple cities. When a city is dominated by your own industry, however, you should definitely test elsewhere.

User Testing is Not Entertainment

September 11, 2006

Don't run your studies for the benefit of the people in the observation room. Test to discover the truth about the design, even when user tasks are boring to watch.

Time Budgets for Usability Sessions

September 12, 2005

Up to 40% of precious testing time is wasted while users engage in nonessential activities. Far better to focus on watching users perform tasks with the target interface design.

Archiving Usability Reports

June 13, 2005

Most usability practitioners don't derive full value from their user tests because they don't systematically archive the reports. An intranet-based usability archive offers four substantial benefits.

Authentic Behavior in User Testing

February 14, 2005

Despite being an artificial situation, user testing generates realistic findings because people engage strongly with the tasks and suspend their disbelief.

Acting on User Research

November 8, 2004

User research offers a learning opportunity that can help you build an understanding of user behavior, but you must resolve discrepancies between research findings and your own beliefs.

Risks of Quantitative Studies

March 1, 2004

Number fetishism leads usability studies astray by focusing on statistical analyses that are often false, biased, misleading, or overly narrow. Better to emphasize insights and qualitative research.

Usability for $200

June 2, 2003

How can a small company's website benefit from usability activities despite a minuscule budget? By integrating four simple and effective usability practices into the design process.

Convincing Clients to Pay for Usability

May 19, 2003

Professionally run design agencies user test their designs to increase the value they deliver to their clients. The challenge is getting clients to understand the benefits of a solid development methodology.

Becoming a Usability Professional

July 22, 2002

A successful usability career requires some theoretical knowledge, but mainly rests on brainpower and many years' experience testing and studying users. The only way to gain that experience is to start now.

Success Rate: The Simplest Usability Metric

February 18, 2001

In addition to being expensive, collecting usability metrics interferes with the goal of gathering qualitative insights to drive design decisions. As a compromise, you can measure users' ability to complete tasks. Success rates are easy to understand and represent usability's bottom line.

Usability Metrics

January 21, 2001

Although measuring usability can cost four times as much as conducting qualitative studies (which often generate better insight), metrics are sometimes worth the expense. Among other things, metrics can help managers track design progress and support decisions about when to release a product.

Why You Only Need to Test with 5 Users

March 19, 2000

Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.

Cost of User Testing a Website

May 3, 1998

Across 50 teams, the average time needed for their first usability test of a website was 39 hours. The average site had 11 usability catastrophes that prevented users from completing their tasks.

Discount Usability for the Web

January 1, 1997

Discount usability engineering is our only hope. We must evangelize methods simple enough that departments can do their own usability work, fast enough that people will take the time, and cheap enough that it's still worth doing. The methods that can accomplish this are simplified user testing with one or two users per design and heuristic evaluation.

International Web Usability

August 1, 1996

The unprecedented international exposure afforded by the Web increases the designer's responsibility for ensuring international usability. Because of the myriad of issues in international usability, I recommend doing international usability testing with users from a few countries in different parts of the world. No guidelines yet published are sufficiently complete to guarantee perfect international usability, so an empirical reality check is always preferred.

International Usability Testing

January 1, 1996

When working on a product intended for use abroad your best bet is to conduct international usability testing. You may need to engage a translator or even a local usability consultant, depending on the complexity of the test.

Usability Laboratories: A 1994 Survey

January 1, 1995

A summary of statistics for the thirteen usability laboratories in 1994, an introduction to the main uses of usability laboratories in usability engineering, and survey of some of the issues related to practical use of user testing and CAUSE tools for computer-aided usability engineering. Nielsen, J. (1994). Usability laboratories. Behaviour & Information Technology 13, 1&2, 3-8.

Report From a 1994 Web Usability Study

January 1, 1994

Summary of usability results conducted in 1994 on the web sites of Hewlett-Packard, IBM, Microsoft, Sun Microsystems, and Time Warner; the report includes screen captures of several famous early websites and because it is one of the first formal usability studies of the Web.

Iterative User Interface Design

November 1, 1993

In 4 case studies, the median usability improvement was 165% from the first to the last iteration, and the median improvement per iteration was 38%. Iterating through at least 3 versions of a UI design is recommended, since some usability metrics may decrease in some versions if a redesign has focused on improving other parameters. Nielsen, J. (1993). Iterative user interface design. IEEE Computer 26, 11 (November), 32-41.

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