Online publishing of newspapers, magazines, and books is really a meaningless concept. We have to leave the legacy publications behind as we invent the world of online publishing.
There is now a profusion of choices when it comes to web browsers, and market shares can change rapidly. The only certain trend on the Internet and WWW is that change happens so quickly that it is impossible to predict what will happen. Even so, the following changes ought to happen, so hopefully they will be the next trends.
Participants in a course on usability inspection methods were surveyed 7-8 months after the course. Factors which influenced adoption were cost, rated benefit of the method, relevance to current projects, and whether the methods had active evangelists.
Many users of the World Wide Web are unaware of the rich history of the hypertext field, and those who do not understand history are often doomed to repeat it. Case in point, the release of the Java language and the HotJava browser will probably mimic the events that followed the introduction of Hypercard in 1987.
Screenshots and descriptions of 9 of the homepage versions created for the Sun Microsystems' 1995 Web site redesign effort, and tested with users to optimize the layout and content.
Icons for Sun Microsystems' website design were designed and tested in several iterations, both independent of and in context with the full Web site design.
Extensive usability testing was conducted to guide the 1995 Sun Microsystems' Web site design. This series of articles describes in detail the methods and findings of the design team.
Chapter 8 from Jakob Nielsen's book, Multimedia and Hypertext: The Internet and Beyond, explores a variety of information retrieval strategies for dealing with the ever-increasing volume of information on the internet.
Excerpt from Jakob Nielsen's 1995 book, Multimedia and Hypertext: The Internet and Beyond, offers predictions for the short term (3 to 5 year) and medium term (5 to 10 year) and long term (10 to 20 year) future of hypertext and the internet.
Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.
Empathy maps help UX teams visualize user attitudes and behaviors, building a shared understanding of end users while highlighting gaps in existing user data.
Modern day UX research methods answer a wide range of questions. To know when to use which method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.
User interviews have become a popular technique for getting user feedback, mainly because they are fast and easy. Use them to learn about users’ perceptions of your design, not about its usability.
User journeys and user flows both describe processes users go through in order to accomplish their goals, but they differ in scope, purpose, and format.
iOS 26’s visual language obscures content instead of letting it take the spotlight. New (but not always better) design patterns replace established conventions.
Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.
In a card-sorting study, users organize topics into groups. Use this research method to create an information architecture that suits your users' expectations.