January 3, 2016
82% of UX professionals collaborate with other team members to produce deliverables. Ideation workshops and “four-eyes” reviews occur frequently, both in-person and remotely. In addition, the roles and contributions of collaborators vary widely.
October 18, 2015
Static wireframes are the most popular UX deliverable, but 11 different deliverable formats were used by at least half the professionals we surveyed.
October 11, 2015
Avoid awkward and difficult page layouts by fitting flexible templates to content whenever possible. Test often during design, and plan to scale up.
August 30, 2015
Low-fidelity user testing of several iterations of Mozilla’s Support website quickly showed which user-interface elements worked best for Firefox users.
August 2, 2015
User research with data mining and paper prototyping quickly led to measurable success for one of the busiest support websites in the world.
August 10, 2014
UX teams are responsible for creating desirable experiences for users. Yet many organizations fail to include users in the development process. Without customer input, organizations risk creating interfaces that fail.
May 26, 2014
Agile teams are more proficient in executing the development process, but the compressed timescale forces some to abandon user research and degrade the resulting user experience.
December 22, 2013
Design charrettes inspire design sketches and ideas, include more people in the design process, explore and expose goals and objectives of colleagues in multiple functional roles, and drive off designer’s block.
April 14, 2003
With a paper prototype, you can user test early design ideas at an extremely low cost. Doing so lets you fix usability problems before you waste money implementing something that doesn't work.
May 17, 1998
By turning all text into gibberish, a usability test can focus on whether the *layout* of a Web template helps users navigate and use the page.
May 25, 1995
Paper prototyping, card sorting, and traditional usability testing were all employed to guide the design of the 1995 Sun Microsystems' Web site.
January 1, 1994
Using Discount Usability Engineering to Penetrate the Intimidation Barrier,' paper by Jakob Nielsen on simpler and cheaper ways to a better UI;with examples of fast usability projects.