Simple, relatable ways to explain complex UX strategy concepts like UX vision, goals, OKRs, and outcomes. Translate UX strategy into language anyone on your team can understand.
AI agents now interact with digital interfaces alongside humans. Designing for both requires rethinking what "user" means and prioritizing accessibility.
In Figma’s Shortcut, typography and other elements are aligned to a grid, a clear visual hierarchy is established, and various design elements are used consistently in the design.
An AI agent pursues a goal by iteratively taking actions, evaluating progress, and deciding next steps. Useful agents must be reliable, adaptive, and accurate.
AI can produce polished survey drafts quickly, but experienced human review is still needed to catch subtle survey-design flaws that weaken data quality.
AI interviewers can conduct user interviews on your behalf, but they come with real limitations. Learn how they work, how well they perform, and the best use cases for adding them to your research toolkit.
With generative UI, the AI system decides to generate an interactive element or entire product in response to a user need. Vibe coding is when users request the AI to build it.
Outcome-oriented design shifts how we approach UX in the AI era. Instead of designing single interfaces, designers now define adaptive frameworks that respond to individual user goals rather than optimizing for average user needs.
Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.
Empathy maps help UX teams visualize user attitudes and behaviors, building a shared understanding of end users while highlighting gaps in existing user data.
Modern day UX research methods answer a wide range of questions. To know when to use which method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.
User interviews have become a popular technique for getting user feedback, mainly because they are fast and easy. Use them to learn about users’ perceptions of your design, not about its usability.
User journeys and user flows both describe processes users go through in order to accomplish their goals, but they differ in scope, purpose, and format.
iOS 26’s visual language obscures content instead of letting it take the spotlight. New (but not always better) design patterns replace established conventions.
Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.
In a card-sorting study, users organize topics into groups. Use this research method to create an information architecture that suits your users' expectations.