Behavior Patterns Articles & Videos

  • Passive Information Acquisition on the Increase

    People increasingly discover critical information online without actively searching for it, but such information has poor context and may have credibility issues.

  • How Information-Seeking Behavior Has Changed in 22 Years

    We organize online information-seeking activities that lead to important decisions and actions according to 5 dimensions: purpose, method, content, social interaction, and device used to carry out the activity.

  • Mental Models for Cloud-Storage Systems

    Users have a rudimentary understanding of cloud services and attempt to fit them into their existent, simpler mental models that they had formed for similar, more-traditional services.

  • Complex Search-Results Pages Change Search Behavior: The Pinball Pattern

    Because today’s search-results pages have many possible complex layouts, users don’t always process search results sequentially. They distribute their attention more variably across the page than in the past.

  • Large Devices Preferred for Important Tasks

    Despite substantial improvements in mobile UX over the past decade, people still tend to do their most important online activities on larger screens.

  • Children’s UX: Usability Issues in Designing for Young People

    New research with users aged 3–12 shows that children have gained substantial proficiency in using websites and apps since our last studies, though many designs are still not optimized for younger users. Designing for children requires distinct usability approaches, including targeting content narrowly for children of different ages.

  • Filling the Silence with Digital Noise

    Many people use digital media to avoid silence or empty time.

  • Shopping Cart or Wishlist? Saving Products for Later in Ecommerce

    On ecommerce sites, saving shopping-cart items for possible later purchase must be discoverable and low-effort.

  • Distracted Driving: UX’s Responsibility to Do No Harm

    I walked away from two distracted-driving accidents in one week. Can we use known UX principles to reduce harm?

  • Banner Blindness Revisited: Users Dodge Ads on Mobile and Desktop

    Users have learned to ignore content that resembles ads, is close to ads, or appears in locations traditionally dedicated to ads.

  • Scrolling and Attention

    People scroll vertically more than they used to, but new eyetracking data shows that they will still look more above the page fold than below it.

  • The Principle of Commitment and Behavioral Consistency

    Getting users to make a small commitment and follow up on it can increase engagement with content.

  • Variations on Practiced Patterns Cause Mistakes

    Past experiences and repeated practice inform user expectations. Deviations from a learned routine lead to user errors.

  • Exhaustive Review or “I Can’t Believe It’s Not There” Phenomenon: Evidence from Eyetracking

    Repeatedly scanning the same content can indicate confusion or engagement. Often, it happens because users’ expectations are not met.

  • Horizontal Attention Leans Left

    Users spend 80% of the viewing time on the left half of the page vs. 20% on the right half. Standard designs will maximize user efficiency and company profits.

  • Scanning Patterns on the Web Are Optimized for the Current Task

    How users attend to information on a page depends on their tasks and goals, as confirmed by new eyetracking research. Good design promotes efficient scanning. In usability studies, task formulation may tip users to discover features.

  • The Distribution of Users’ Computer Skills: Worse Than You Think

    Across 33 rich countries, only 5% of the population has high computer-related abilities, and only a third of people can complete medium-complexity tasks.

  • The Negativity Bias in User Experience

    People remember the bad more than the good. Users’ tendency to identify flaws in designs raises the bar for what they consider acceptable.

  • Prospect Theory and Loss Aversion: How Users Make Decisions

    When choosing among several alternatives, people avoid losses and optimize for sure wins because the pain of losing is greater than the satisfaction of an equivalent gain. UX designs should frame decisions accordingly.

  • Computer-Assisted Embarrassment

    Computer systems shouldn't make us feel bad. But they often do. Contextual usability methods can help discover social defects in user experience.