Persuasive Design Articles & Videos

  • Interface Copy Impacts Decision Making

    The language used in interfaces influences the decisions that our users will make. Manipulative copy nudges users towards making choices that are against their best interests.

  • The Anchoring Principle

    People tend to focus on a single, initial piece of information, which influences how they estimate value and make subsequent decisions.

  • The Vortex: Why Users Feel Trapped in Their Devices

    Many users report anxiety and lack of control over the amount of time they spend online. We call this feeling “the Vortex.”

  • Usability in the Physical World vs. on the Web

    In the real world, you can get away with causing customers a small amount of difficulty, but on a website, visitors will leave at the smallest obstacle.

  • Prominence-Interpretation Theory

    Prominence-interpretation theory helps determine what shapes users’ perceptions of a site’s credibility.

  • The Availability Heuristic

    People make decisions based on the information that is most readily available to them. Understanding how the availability heuristic works will help you design for the way people think.

  • Persuasive Techniques for B2B and Intranets

    Tips for simplifying decision-making and engagement on B2B and intranet sites.

  • 5-Second Usability Test

    The 5-second test is a simple usability technique to help designers gauge the audience’s first impressions of a webpage.

  • Don't Shame Your Users into Converting

    Coercive tactics like Manipulinks and Please-Don’t-Go try to shame customers into doing what the company wants. Sacrificing long-term customer loyalty for short-term gains is shortsighted.

  • The Principle of Commitment and Behavioral Consistency

    Getting users to make a small commitment and follow up on it can increase engagement with content.

  • The Authority Principle

    A perceived high-authority status of the person making a request can make people more compliant with that request. Applying this principle in UX can ease users' decision-making process.

  • First Impressions Matter: How Designers Can Support Humans’ Automatic Cognitive Processing

    The first visceral reaction to a site’s design influences how users perceive relevance, credibility, and even usability.

  • Counterfeit or Credible? UX Design for Authenticity in China

    In China, websites must work harder than in other markets to gain users’ trust. Displaying the company’s local presence, past client work, and being available to answer questions via online chat are critical.

  • Five User Requirements for Online Ads

    Adhering to user expectations and usability heuristics will ensure advertising content is delivered seamlessly and that brand image holds integrity.

  • Instilling Confidence in Online Shoppers: I Bought a Sofa Online and Good UX Sealed the Deal

    A stellar user experience focused on users’ question and needs can persuade shoppers to make big-ticket purchases online.

  • The Most Hated Online Advertising Techniques

    Modal ads, ads that reorganize content, and autoplaying video ads were among the most disliked. Ads that are annoying on desktop become intolerable on mobile.

  • Stop Shaming Your Users for Micro Conversions

    Manipulinks make users feel bad about themselves in order to convince them to accept an offer or sign up for a newsletter.

  • Pyramid of Trust

    Sites must meet users' basic trust needs before they demand that visitors enter information or engage with them. The trust pyramid has 5 distinct levels of user commitment, each with separate design requirements before users will give a website what it wants from them.

  • How Can We Study Website Credibility?

    Find out why asking users directly won't accurately measure a website's credibility -- and what you can do instead.

  • Prospect Theory and Loss Aversion: How Users Make Decisions

    When choosing among several alternatives, people avoid losses and optimize for sure wins because the pain of losing is greater than the satisfaction of an equivalent gain. UX designs should frame decisions accordingly.