ui elements Articles & Videos

  • Touch Targets on Touchscreens

    Interactive elements must be at least 1cm × 1cm (0.4in × 0.4in) to support adequate selection time and prevent fat-finger errors.

  • Microinteractions in User Experience

    Microinteractions convey system status, support error prevention, and communicate brand. They are initiated by a trigger, are single-purpose, and can make the experience engaging.

  • Checkboxes vs. Switches in Forms

    Navigating whether to use checkboxes or switches can help make your forms easier to use. This video covers guidelines of when to use each.

  • Yes, Icons Need Text Labels

    Universal icons are rare. To help overcome the ambiguity that almost all icons face, a text label must be present alongside an icon to clarify its meaning.

  • The Two UX Gulfs: Evaluation and Execution

    With every interaction, users must overcome the twin challenges of understanding the current state of a system and figuring out how to change it. Designers can support them by being aware of these gulfs and bridging them with a transparent conceptual model.

  • Flat UI Elements Lack Clickability Clues and Cause Confusion

    Our eyetracking studies show flat UI design often possess weak signifiers and lack sufficient clues to indicate actionable elements on the screen.

  • Making Flat Design Usable

    The hazards of flat design and 5 key UX guidelines for making flat design usable.

  • Tips for Icon Usability

    6 UX guidelines to ensure that your users recognize your icons and know what they mean.

  • "Get Started" Stops Users

    A generic Get Started call-to-action attracts clicks, but also misleads users and acts as a roadblock for those looking to get information about the company.

  • Modal & Nonmodal Dialogs: When (& When Not) to Use Them

    Modal dialogs interrupt users and demand an action. They are appropriate when user’s attention needs to be directed toward important information.

  • Why Zen Mode Isn’t the Answer to Everything

    Interfaces that temporarily hide the UI elements to emphasize content often increase the interaction cost, cognitive load, and the number of attention switches.

  • Visual Indicators to Differentiate Items in a List

    Users are 37% faster at finding items within a list when visual indicators vary both in color and icon compared to text alone. If choosing between using color or an icon, icons with strong information scent perform better than color alone.

  • Usability Testing of Icons

    To ensure that people understand the meaning and purpose of icons, conduct multiple types of tests at various stages of the product-development cycle.

  • List Thumbnails on Mobile: When to Use Them and Where to Place Them

    Decide whether and where to display thumbnails for list items based on the images’ importance relative to associated text, on whether images will be displayed for all list items, and on whether the small images are recognizably different from each other.

  • Slider Design: Rules of Thumb

    Selecting a precise value using a slider is a difficult task requiring good motor skills, even if the slider is well designed. If picking an exact value is important to the goal of the interface, choose an alternate UI element.

  • Accordions on Mobile

    Accordions conserve space in mobile designs but they can also cause disorientation and too much scrolling. Easy design fixes improve the usability of these UI elements.

  • Timing Guidelines for Exposing Hidden Content

    Events triggered via hover or click require distinct timing to avoid accidental activations and ensure that the user feels in control of the interface.

  • Animation for Attention and Comprehension

    Moving elements are a powerful tool to attract users’ attention. When designing an animation consider its goal, its frequency of occurrence, and its mechanics.

  • Maximize the Content-to-Chrome Ratio, Not the Amount of Content on Screen

    On a large screen, hiding the chrome significantly affects discoverability and interaction cost, with virtually no improvement to the content-to-chrome ratio.

  • Icon Usability

    A user’s understanding of an icon is based on previous experience. Due to the absence of a standard usage for most icons, text labels are necessary to communicate the meaning and reduce ambiguity.