virtual reality Articles & Videos

  • The VR Hype Cycle: Lessons for the Age of AI

    Hype happens when messaging becomes divorced from good experiences. Learning from the virtual reality hype cycle can help us avoid future distractions.

  • The Metaverse and User Experience

    Metaverse projects must follow the standard user-centered design process, including prototyping and usability testing, to result in useful designs that people will want to use.

  • 10 Usability Heuristics Applied to Virtual Reality

    Jakob Nielsen’s 10 usability heuristics can improve the user experience of VR applications.

  • Augmented/Virtual Reality vs. Computer Screens

    Will 3D user interfaces like VR and AR replace flat screens, and how should UX designers prepare for these technologies?

  • Virtual Reality and User Experience

    Virtual reality (VR) user interfaces are currently more difficult for users to manipulate than a traditional GUI, partly because of more degrees of freedom and partly because VR is still new, so people have less experience using it. Advice for how to employ usability studies to alleviate this problem.