Human Computer Interaction Articles & Videos

  • Change Blindness Causes People to Ignore What Designers Expect Them to See

    People often overlook new visual details added to an existing image. This affects the usability of many design elements, from error messages to navigation.

  • Emotional Design Fail: I'm Divorcing My Nest Thermostat

    In an emotional-design fail, the Nest thermostat let me down: behaviorally, reflectively, and finally viscerally.

  • Timing Guidelines for Exposing Hidden Content

    Events triggered via hover or click require distinct timing to avoid accidental activations and ensure that the user feels in control of the interface.

  • Animation for Attention and Comprehension

    Moving elements are a powerful tool to attract users’ attention. When designing an animation consider its goal, its frequency of occurrence, and its mechanics.

  • Direct Access vs. Sequential Access: Definition

    In interface design favor direct access to the user’s preferred item instead of forcing users to go through your content in a serial order.

  • Scaling User Interfaces: An Information-Processing Approach to Multi-Device Design

    Designing for all screen sizes must consider the human–device communication capacity, which depends on users’ memory, device portability, and screen size.

  • Minimize Cognitive Load to Maximize Usability

    The total cognitive load, or amount of mental processing power needed to use your site, affects how easily users find content and complete tasks.

  • Form Design Quick Fix: Group Form Elements Effectively Using White Space

    Improve the layout of your online forms by placing form labels near the associated text field and by grouping similar fields.

  • Interaction Cost

    Interaction cost is the effort users spend to achieve their goals on a site or app.

  • The Human Body as Touchscreen Replacement

    When you touch your own body, you feel exactly what you touch — better feedback than any external device. And you never forget to bring your body.

  • When the UI Is Too Fast

    Users might overlook things that change too fast — and even when they do notice, changeable screen elements are harder to understand in a limited timeframe.

  • Usability 101: Introduction to Usability

    Usability makes designs easy, efficient, and satisfying to use. Improve it through early, repeated user testing with real users

  • How Long Do Users Stay on Web Pages?

    Users often leave Web pages in 10–20 seconds, but pages with a clear value proposition can hold people's attention for much longer. To gain several minutes of user attention, you must clearly communicate your value proposition within 10 seconds.

  • Test-Taking Enhances Learning

    People remember much more after reading if they retrieve information about the text from memory. Quizzes are one way websites can help users remember more.

  • Kinect Gestural UI: First Impressions

    Inconsistent gestures, invisible commands, overlooked warnings, awkward dialog confirmations. But fun to play.

  • Short-Term Memory and Web Usability

    The human brain is not optimized for the abstract thinking and data memorization that websites often demand. Many usability guidelines are dictated by cognitive limitations.

  • Powers of 10: Time Scales in User Experience

    From 0.1 seconds to 10 years or more, user interface design has many different timeframes, and each has its own particular usability issues.

  • Stop Password Masking

    Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn't even increase security, but it does cost you business due to login failures.

  • Macintosh: 25 Years

    Although its individual features weren't new, the Mac offered integration, the expectation of a GUI, and interface consistency. Is the iPhone the Mac of mobile?

  • Usability in the Movies: Top 10 Bloopers

    User interfaces in film are more exciting than they are realistic, and heroes have far too easy a time using foreign systems.