Human Computer Interaction Articles & Videos

  • Productivity and Screen Size

    A study of the benefits of big monitors fails on two accounts: it didn't test realistic tasks, and it didn't test realistic use. Productivity is a key argument for workplace usability, but you must measure it carefully.

  • User Education Is Not the Answer to Security Problems

    Internet scams cannot be thwarted by placing the burden on users to defend themselves at all times. Beleaguered users need protection, and the technology must change to provide this.

  • Remote Control Anarchy

    The 6 remote controls required for a simple home theater illustrate the problems caused by complexity and inconsistency in user interfaces.

  • 30 Years With Computers

    Since I started using computers, they've become almost a million times more powerful. Although big computers can be alienating, their evolution generally leads to a better user experience.

  • Why Consumer Products Have Inferior User Experience

    Physical products, from consumer electronics to cars, are needlessly complex because they're developed by insular companies that continue to ignore the growing usability trend.

  • Time to Make Tech Work

    The IT industry is maturing. Hopefully, this maturity will result in a slower introduction of new features, which in turn will let companies focus their attention and resources on making existing technology work better for users.

  • Alternative Interfaces for Accessibility

    The key difference between user interfaces for sighted users and blind users is not that between graphics and text; it's the difference between 2-D and 1-D. Optimal usability for users with disabilities requires new approaches and new user interfaces.

  • Voice Interfaces: Assessing the Potential

    Visual interfaces are inherently superior to auditory interfaces for many tasks. The Star Trek fantasy of speaking to your computer is not the most fruitful path to usable systems.

  • In the Future, We'll All Be Harry Potter

    The world of magic is a world where inanimate objects come alive; it's as if they had computational power, sensors, awareness, and connectivity.

  • Making the Physical Environment Interactive

    Tiny motors and sensors will make physical objects interactive and create a renaissance for gestural user interfaces. As interface design moves from the screen to the material world, the need for simple, easy to use designs will only increase.

  • Top Research Laboratories in Human-Computer Interaction (HCI)

    A core group of elite corporate research labs (and a few universities) defined the field of human-computer interaction and established much of whatever ease of use we now enjoy. With big labs disappearing, the future of HCI research is in jeopardy.

  • Avoiding Commodity Status

    PCs do not need to be commodities: a focus on quality can differentiate both products and services. Software has great potential for getting better, as shown by an under-appreciated feature in Windows XP that can save users $2,000 per year.

  • PC Forum 2001 Conference Report

    Jakob Nielsen's trip report for Esther Dyson's PC Forum 2001 conference in Scottsdale, Arizona.

  • Stationary Mobility

    Mobile Internet access will free us from having to connect appliances to telephone jacks and will make smart devices much easier to install. In fact, they may not need a user interface at all, as exemplified by the Japanese i-pot.

  • Security & Human Factors

    A big lie of computer security is that security improves as password complexity increases. In reality, users simply write down difficult passwords, leaving the system vulnerable. Security is better increased by designing for how people actually behave.

  • Why Doc Searls Doesn't Sell Any Books

    Changing to a new fulfillment provider caused a website to lose all sales. Reason: lower usability. In the future, reputation managers and web wallets will even the playing field and remove Amazon's temporary advantage as the fulfillment provider of choice.

  • 10 Biggest Thinkers of the 20th Century

    Jakob Nielsen's 1999 list of the ten most important thinkers of the 20th century.

  • 2D is Better Than 3D

    People are not frogs, making it difficult to navigate 3D computer spaces: stick to 2D for most navigation designs. Shun virtual reality gimmicks that distract from users' goals

  • Does Internet = Web ?

    Advanced functionality requires Internet-enabled client-server software with optimized user interfaces that cannot be delivered in a Web browser. Reserve the Web for hypertext and content features.

  • The Java Ring: A Wearable Computer

    The Java Ring, a piece of jewelry with 6 kilobytes of RAM, represented an early step towards computers that integrate into our physical environment.