user-centered design Articles & Videos

  • How to Run a Journey-Mapping Workshop: A Step-by-Step Case Study

    How to design a journey-mapping workshop that leads participants through current-state assumption mapping, pain-point identification, and future-state visioning.

  • Discovery: Definition

    Although many different instigators, roles, and activities are involved in a discovery, all discoveries strive to achieve consensus on a problem to be solved and its desired outcomes.

  • Tracking Research Questions, Assumptions, and Facts in Agile

    User-related questions and assumptions are not tracked throughout a product’s lifecycle, causing misalignment and overconfidence. Documenting these questions and assumptions in a knowledge board differentiates them from real facts.

  • Sympathy vs. Empathy in UX

    The majority of UX professionals practice sympathy instead of empathy for their users.

  • User Need Statements: The ‘Define’ Stage in Design Thinking

    User need statements, also called problem statements or point-of-view statements, are a tool for defining and aligning on the problem you are going to solve.

  • Storyboards Help Visualize UX Ideas

    Storyboards are visual representations of UX stories, which capture attention, provide clarity, and inspire us to take action.

  • The Two UX Gulfs: Evaluation and Execution

    With every interaction, users must overcome the twin challenges of understanding the current state of a system and figuring out how to change it. Designers can support them by being aware of these gulfs and bridging them with a transparent conceptual model.

  • A 100-Year View of User Experience

    The UX profession has grown substantially since 1950 everywhere in the world. Even so, the expected growth until 2050 will dwarf anything we’ve seen so far.

  • UX Lessons I Wish I Learned in School

    Novice UX practitioners often start with the wrong mindset. Know the common mistakes and how to avoid them.

  • Personas vs. Jobs-to-Be-Done

    Jobs-to-be-done focus on user problems and needs, while well-executed personas include the same information and also add behavioral and attitudinal details.

  • How to Collaborate with Stakeholders in UX Research

    When teams become involved with users, they become better at preventing problems and faster at delivering usable software.

  • UX Prototypes: Low Fidelity vs. High Fidelity

    No matter which prototyping tools you use, the same tips apply to preparing a user interface prototype for the most effective user research.

  • Segment Analytics Data Using Personas

    Persona-inspired segments can be used in website analytics to uncover trends in data and derive UX insights. Better than (a) lumping everybody together or (b) segmenting on demographics that don't relate to user behavior.

  • User Involvement for User Adoption: An Intranet Strategy

    Involving employees early and often in intranet design projects can not only improve usability, but also encourage user adoption.