User Testing Articles & Videos

  • How to Collaborate with Stakeholders in UX Research

    When teams become involved with users, they become better at preventing problems and faster at delivering usable software.

  • UX Prototypes: Low Fidelity vs. High Fidelity

    No matter which prototyping tools you use, the same tips apply to preparing a user interface prototype for the most effective user research.

  • Observer Guidelines for Usability Research

    Let stakeholders help gather data during user research sessions. Customize this handout for observers to fit your situation.

  • Employees as Usability-Test Participants

    Recruiting internal staff to test a user interface should be a last resort. Consider potential biases before drawing any conclusions.

  • Team Members Behaving Badly During Usability Tests

    When observers make unethical requests or act in ways that violate proper usability practices, researchers should act to protect the participant.

  • Checklist for Planning Usability Studies

    Planning a user test? Follow these 9 steps to make sure you are prepared.

  • Games User Research: What’s Different?

    Game testing researches the notion of fun. Compared with mainstream UX studies, it involves many more users and relies more on biometrics and custom software. The most striking findings from the Games User Research Summit were the drastic age and gender differences in motivation research.

  • Getting Users to a Specific Feature in a Usability Test

    User testing works best if you don’t direct participants too much, but sometimes you need users to go straight to a target page. How to get them there?

  • Using the Microsoft Desirability Toolkit to Test Visual Appeal

    Measure people's attitudes toward a user interface by a controlled vocabulary test: give users the list of product reaction words and asks them to select those that best describe the design.

  • Usability Testing of Icons

    To ensure that people understand the meaning and purpose of icons, conduct multiple types of tests at various stages of the product-development cycle.

  • Conducting Usability Testing with Real Users' Real Data

    Qualitative user studies benefit from using participants’ personal information, but asking for sensitive information requires preparation and consideration.

  • Test Paper Prototypes to Save Time and Money: The Mozilla Case Study

    Low-fidelity user testing of several iterations of Mozilla’s Support website quickly showed which user-interface elements worked best for Firefox users.

  • How Iterative Testing Decreased Support Calls By 70% on Mozilla's Support Website

    User research with data mining and paper prototyping quickly led to measurable success for one of the busiest support websites in the world.

  • Pilot Testing: Getting It Right (Before) the First Time

    Pilot testing (a session or two before the real test) helps fine-tune usability studies, leading to more reliable results.

  • Redesigning Your Website? Don’t Ditch Your Old Design So Soon

    Testing your site’s existing design along with a few competitor websites provides valuable insight for new designs. Competitive studies help you avoid developing unusable new features.

  • Demonstrate Thinking Aloud by Showing Users a Video

    Show a 1-minute demo video to your test participants to teach them how to think aloud in a usability study and give you more useful information.

  • UX Without User Research Is Not UX

    UX teams are responsible for creating desirable experiences for users. Yet many organizations fail to include users in the development process. Without customer input, organizations risk creating interfaces that fail.

  • Usability Testing for Mobile Is Easy

    Testing phones, tablets, or other mobile devices with real users requires special consideration for recording equipment, room setup, and even the test users.

  • Talking with Participants During a Usability Test

    Talk less and learn more by being prepared to use 3 sound, practical techniques for interrupting or answering users while facilitating a usability test or other behavioral research study.

  • Turn User Goals into Task Scenarios for Usability Testing

    Guidelines for usability test tasks: engage participants by writing task scenarios that are realistic, encourage an action, and don’t give away how the interface should be used.