User Testing Articles & Videos

  • Bridging the Designer-User Gap

    Depending on how representative designers are of the target audience, a project might need more or less user testing. Still, usability concerns never go away completely.

  • High-Cost Usability Sometimes Makes Sense

    Computing the net present value (NPV) lets you estimate the most profitable level of usability investment. For big projects, expensive usability can pay off.

  • Multiple-User Simultaneous Testing (MUST)

    Testing 5-10 users at once lets you conduct large-scale usability testing and still meet your deadlines.

  • Should Designers and Developers Do Usability?

    Having a specialized usability person is best, but smaller design teams can still benefit when designers do their own user testing and other usability work.

  • Location Is Irrelevant for Usability Studies

    You get the same insights regardless of where you conduct user testing, so there's no reason to test in multiple cities. When a city is dominated by your own industry, however, you should definitely test elsewhere.

  • User Testing is Not Entertainment

    Don't run your studies for the benefit of the people in the observation room. Test to discover the truth about the design, even when user tasks are boring to watch.

  • Quantitative Studies: How Many Users to Test?

    When collecting usability metrics, testing with 20 users typically offers a reasonably tight confidence interval.

  • Outliers and Luck in User Performance

    6% of task attempts are extremely slow and constitute outliers in measured user performance. These sad incidents are caused by bad luck that designers can - and should - eradicate.

  • Time Budgets for Usability Sessions

    Up to 40% of precious testing time is wasted while users engage in nonessential activities. Far better to focus on watching users perform tasks with the target interface design.

  • Archiving Usability Reports

    Most usability practitioners don't derive full value from their user tests because they don't systematically archive the reports. An intranet-based usability archive offers four substantial benefits.

  • Formal Usability Reports vs. Quick Findings

    Formal reports are the most common way of documenting usability studies, but informal reports are faster to produce and are often a better choice.

  • Authentic Behavior in User Testing

    Despite being an artificial situation, user testing generates realistic findings because people engage strongly with the tasks and suspend their disbelief.

  • Acting on User Research

    User research offers a learning opportunity that can help you build an understanding of user behavior, but you must resolve discrepancies between research findings and your own beliefs.

  • Risks of Quantitative Studies

    Number fetishism leads usability studies astray by focusing on statistical analyses that are often false, biased, misleading, or overly narrow. Better to emphasize insights and qualitative research.

  • Usability for $200

    How can a small company's website benefit from usability activities despite a minuscule budget? By integrating four simple and effective usability practices into the design process.

  • Convincing Clients to Pay for Usability

    Professionally run design agencies user test their designs to increase the value they deliver to their clients. The challenge is getting clients to understand the benefits of a solid development methodology.

  • Paper Prototyping: Getting User Data Before You Code

    With a paper prototype, you can user test early design ideas at an extremely low cost. Doing so lets you fix usability problems before you waste money implementing something that doesn't work.

  • Recruiting Test Participants for Usability Studies

    Easy test user recruiting is crucial to an effective usability process. The average per-user cost is $171, but varies greatly depending on location and the targeted profession.

  • Becoming a Usability Professional

    A successful usability career requires some theoretical knowledge, but mainly rests on brainpower and many years' experience testing and studying users. The only way to gain that experience is to start now.

  • The 3Cs of Critical Web Use: Collect, Compare, Choose

    According to a recent critical incident analysis, users' most important Web tasks involve collecting and comparing multiple pieces of information, usually so they can make a choice.