3 Myths About Teens and Tech

Summary: Debunked myths about how teenagers use computers and technology, based on our usability research with users aged 13-17 years.

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Teenager’s UX: Designing for Teens

Teens are (over)confident in their web abilities, but they perform worse than adults. Lower reading levels, impatience, and undeveloped research skills reduce teens’ task success and require simple, relatable sites.

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Alita Kendrick is a mixed-methods Senior UX Researcher specializing in strategic research for AI and applied machine learning.

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