Articles

Tanner Kohler

Tanner Kohler is a Principal Experience Specialist with Nielsen Norman Group. Tanner's studies have focused on social psychology, and he has researched theories of human motivation and the gamification of learning. He has developed, taught, and evaluated curricula for thousands of full-time volunteers for the Church of Jesus Christ of Latter-Day Saints. He has an MS degree in instructional psychology and technology.

@tbkohler

Articles and Videos

  • Calculators and Quizzes: User Expectations

    Calculators and quizzes provide personalized information. Users approach these tools with an exploratory mindset and appreciate them while making decisions.

  • Frequency ≠ Importance in Qualitative Data

    Counting how frequently something is mentioned in qualitative data will not always show you what's most important. Sometimes, the most valuable insights are mentioned only once.

  • 13 QR-Code Usability Guidelines

    To be effective, QR codes need clear, brief, contextual information and must lead the user to relevant pages.

  • Psychology for UX: Study Guide

    Unsure where to start? Use this collection of links to our articles and videos to learn about principles of human psychology and how they relate to UX design.

  • Accessibility Widgets Are Not Enough for Screen-Reader Users

    Website accessibility widgets add little value in making your site accessible to users with partial or no vision.

  • Should You Build a Smartwatch App?

    Applications native to smartwatch operating systems get used the most. Just because a new smartwatch app could offer basic functionality, it does not mean that users will find it valuable.

  • 6 Types of Useful Smartwatch Interactions

    Smartwatches are for more than just receiving notifications and tracking steps. They afford at least 6 different types of interactions that users find useful.

  • Ideation is a Mindset

    If you understand how to ideate well, you can always find ways to incorporate this process into your work.

  • Accessibility and Inclusivity: Study Guide

    Unsure where to start? Use this collection of links to our articles and videos to learn more about accessible and inclusive design.

  • Dark Mode: How Users Think About It and Issues to Avoid

    Dark mode is popular, but not always a critical feature. Users behave similarly without it. They think about it at the system level, not the application level.