Articles

Therese Fessenden

Therese Fessenden is a Senior Experience Specialist with Nielsen Norman Group and host of the NN/g UX Podcast. Her research focuses on understanding human behavior, attitudes, and expectations in order to better orchestrate system and service design strategies. 

Articles and Videos

  • Neurodivergence: What is it and Why Does it Matter

    Neurodivergent users face executive-function, communication, and sensory challenges. Neuroinclusive design helps all users by focusing on simplicity, clarity, control, support, and co-creation.

  • How to Avoid Doing UX Theatre

    UX Theatre, coined by Tanya Snook, is the act of performatively using UX frameworks without achieving impact. It’s caused by unclear goals, shaky methods, weak evidence, poor insight adoption, and skipping testing.

  • Dogfooding vs. QA vs. User Research

    Dogfooding, or using your own products internally, helps catch bugs, but it can't replace user research: your team knows too much to represent real users.

  • 4 Mistakes to Avoid When Presenting Complex UX Maps

    UX maps clarify complexity but are often presented poorly. Prepare audiences by communicating early, speaking plainly, and focusing on collaborative outcomes.

  • Quantity Yields Quality in UX: Iterative vs. Parallel vs. Competitive Design

    No design is perfect on the first try. Combining iteration, parallel design, and competitive testing helps teams move quickly, explore broadly, and make confident, evidence-based design decisions.

  • Selection Criteria: How to Pick Your Participants

    Rigorous selection criteria protect study validity. Learn how to define inclusion, exclusion, and diversity criteria to avoid costly misrecruits.

  • Archetypes vs. Personas

    Personas and archetypes are different ways of communicating the same user research data. Archetypes describe categories of users; personas humanize those categories to illustrate real impact.

  • User-Ecosystem Thinking: An Anthropologic Approach to Design

    The NN/g UX Podcast featured coauthors Mike Youngblood and Ben Chesluk, who are challenging the traditional, outdated model of “users” in UX.

  • SWOT Analysis

    A SWOT analysis helps teams understand how well a product, service, or organization is positioned in the market to serve its customers.

  • 3 Design Processes for High Usability: Iterative Design, Parallel Design, and Competitive Testing

    3 methods for increasing UX quality by exploring and testing diverse design ideas work even better when you use them together.