Human Computer Interaction Articles & Videos

  • The Human Body as Touchscreen Replacement

    When you touch your own body, you feel exactly what you touch — better feedback than any external device. And you never forget to bring your body.

  • When the UI Is Too Fast

    Users might overlook things that change too fast — and even when they do notice, changeable screen elements are harder to understand in a limited timeframe.

  • Usability 101: Introduction to Usability

    Usability makes designs easy, efficient, and satisfying to use. Improve it through early, repeated user testing with real users

  • How Long Do Users Stay on Web Pages?

    Users often leave Web pages in 10–20 seconds, but pages with a clear value proposition can hold people's attention for much longer. To gain several minutes of user attention, you must clearly communicate your value proposition within 10 seconds.

  • Test-Taking Enhances Learning

    People remember much more after reading if they retrieve information about the text from memory. Quizzes are one way websites can help users remember more.

  • Kinect Gestural UI: First Impressions

    Inconsistent gestures, invisible commands, overlooked warnings, awkward dialog confirmations. But fun to play.

  • Short-Term Memory and Web Usability

    The human brain is not optimized for the abstract thinking and data memorization that websites often demand. Many usability guidelines are dictated by cognitive limitations.

  • Powers of 10: Time Scales in User Experience

    From 0.1 seconds to 10 years or more, user interface design has many different timeframes, and each has its own particular usability issues.

  • Stop Password Masking

    Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn't even increase security, but it does cost you business due to login failures.

  • Macintosh: 25 Years

    Although its individual features weren't new, the Mac offered integration, the expectation of a GUI, and interface consistency. Is the iPhone the Mac of mobile?

  • Usability in the Movies: Top 10 Bloopers

    User interfaces in film are more exciting than they are realistic, and heroes have far too easy a time using foreign systems.

  • Productivity and Screen Size

    A study of the benefits of big monitors fails on two accounts: it didn't test realistic tasks, and it didn't test realistic use. Productivity is a key argument for workplace usability, but you must measure it carefully.

  • User Education Is Not the Answer to Security Problems

    Internet scams cannot be thwarted by placing the burden on users to defend themselves at all times. Beleaguered users need protection, and the technology must change to provide this.

  • Remote Control Anarchy

    The 6 remote controls required for a simple home theater illustrate the problems caused by complexity and inconsistency in user interfaces.

  • 30 Years With Computers

    Since I started using computers, they've become almost a million times more powerful. Although big computers can be alienating, their evolution generally leads to a better user experience.

  • Why Consumer Products Have Inferior User Experience

    Physical products, from consumer electronics to cars, are needlessly complex because they're developed by insular companies that continue to ignore the growing usability trend.

  • Time to Make Tech Work

    The IT industry is maturing. Hopefully, this maturity will result in a slower introduction of new features, which in turn will let companies focus their attention and resources on making existing technology work better for users.

  • Alternative Interfaces for Accessibility

    The key difference between user interfaces for sighted users and blind users is not that between graphics and text; it's the difference between 2-D and 1-D. Optimal usability for users with disabilities requires new approaches and new user interfaces.

  • Voice Interfaces: Assessing the Potential

    Visual interfaces are inherently superior to auditory interfaces for many tasks. The Star Trek fantasy of speaking to your computer is not the most fruitful path to usable systems.

  • In the Future, We'll All Be Harry Potter

    The world of magic is a world where inanimate objects come alive; it's as if they had computational power, sensors, awareness, and connectivity.