Topic: New Technologies

Apple Is Making Us All My Grandmother

October 11, 2015

Sometimes the form doesn’t follow function and usability must be sacrificed for the sake of beautiful design and business goals. The iPhone is an example.

Very Large Touchscreens: UX Design Differs From Mobile Screens

August 23, 2015

Only a few mobile-design skills and design recommendations translate well to designing for very large touchscreens, as found in kiosks and other nonmobile use cases. Users’ field of vision, arm motion, affordance, and privacy are a few of the different considerations for such screens with up to 380 times the area of a smartphone.

Tablet UX Research From the Pioneer Days

January 25, 2015

The PenPoint tablet was ahead of its time and too expensive and heavy, but had gestural syntax and personal-productivity benefits that we can still learn from.

The Paradox of Wearable Technologies (at

July 24, 2013

Can wearable devices be helpful? Absolutely. But they can also be horrid. It all depends upon whether we use them to focus and augment our activities or to distract. It is up to us, and up to those who create these new wearable wonders to decide which it is to be. Article available at Technology Review.

The Human Body as Touchscreen Replacement

July 22, 2013

When you touch your own body, you feel exactly what you touch — better feedback than any external device. And you never forget to bring your body.

The Apple iWatch (at

February 6, 2013

The iWatch will fill a gaping hole in the Apple ecosystem. It will facilitate and coordinate not only the activities of all the other computers and devices we use, but a wide array of devices to come.

Hardware Specs vs. User Experience

November 5, 2012

Product quality has to be judged in the context of human tasks, and reviews should emphasize real use—not raw numbers.

Computer Screens Getting Bigger

May 7, 2012

Reasonably big monitors have finally become the most common class of desktop computer screen, dethroning the 1024x768 resolution that was long the target for web design.

Browser and GUI Chrome

January 30, 2012

'Chrome' is the user interface overhead that surrounds user data and web page content. Although chrome obesity can eat half of the available pixels, a reasonable amount enhances usability.

Apple & the Dark Cloud of Censorship (at

May 1, 2010

Many have suggested that market forces will ultimately force Apple to abandon its hyper-control, and that may well happen. While it took Microsoft more than a decade to copy the Mac, it took Google a matter of months to copy the iPhone and begin to eat away at Apple's potential market share.

Stop Password Masking

June 23, 2009

Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn't even increase security, but it does cost you business due to login failures.

Productivity and Screen Size

October 23, 2006

A study of the benefits of big monitors fails on two accounts: it didn't test realistic tasks, and it didn't test realistic use. Productivity is a key argument for workplace usability, but you must measure it carefully.

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