Accessibility Articles & Videos

  • Neurodivergence: What is it and Why Does it Matter

    Neurodivergent users face executive-function, communication, and sensory challenges. Neuroinclusive design helps all users by focusing on simplicity, clarity, control, support, and co-creation.

  • Why Disabled Buttons Hurt UX (and How to Fix Them)

    Disabled buttons often confuse users by appearing clickable but providing no response or feedback. Designers should use them sparingly, ensure they’re accessible, and clearly explain why the button is disabled.

  • Checkbox Design: 8 Guidelines

    Design effective checkboxes by using square boxes, clickable labels, and clear, positive wording. List items vertically with instructions, and ensure legal checkboxes are unchecked by default to respect user consent.

  • Test Keyboard Accessibility On Your Website

    Keyboard accessibility is crucial for inclusive web design. Test your site using only a keyboard to ensure clear focus states, access to all interactive elements, and logical tab sequences.

  • Buttons vs. Links: What’s the Difference and Why Does it Matter?

    Buttons trigger actions, while links navigate between pages, and using them correctly is key for clarity and accessibility.

  • Direct Access vs. Sequential Access: Why Direct Is Better

    Sequential access frustrates users. Consider these examples to help you find ways to give them more direct access wherever possible.

  • Accessible Solutions Benefit Everyone: Here's How

    Designing for specific needs, like accessibility, ends up benefiting everyone by making products easier to use for all.

  • 8 Best Things About Working in UX

    We surveyed 126 practitioners, uncovering 8 things practitioners love about working in UX, from problem-solving to accessible design.

  • Alt Text: Avoid Redundancy to Improve Usability

    Use alt text strategically to enhance both accessibility and usability by being cautious of redundancy.

  • User Testing with Older Adults

    When conducting usability testing with older adults, understand the unique needs of participants in this age group and adjust your test setup and tasks accordingly.

  • Accessibility Widgets Are Not Enough for Screen-Reader Users

    Website accessibility widgets add little value in making your site accessible to users with partial or no vision.

  • Accessibility vs. Inclusive Design

    "Accessible design" and "inclusive design" are often used interchangeably. While they are related, their focuses are different.

  • Visual Treatments that Improve Accessibility

    To design accessible visuals, account for color contrast, don’t rely on color alone, and make interactive elements easy to identify.

  • Mouse Is King

    The computer mouse is the most efficient pointing device for speed and accuracy. More important, it's the symbol of user empowerment and control over the user interface.

  • Alternatives to Low-Contrast Text

    If the foreground color (the actual words) is too similar to the background color, legibility suffers, and users can't read your copy. Simple tweaks make websites much easier to read.

  • Convincing Companies to Do UX and Accessibility

    The relationship between accessibility and usability and the best ways to convince companies to take both seriously were some of the audience questions answered by Jakob Nielsen at the Virtual UX Conference.

  • 4 Things to Do When Designing for Older Users

    The number of older adults who use computers and the Internet grows every year. This user population does have special needs, driven by the human aging process, and modest design changes can vastly increase the business you get from seniors.

  • Changes in How Older Adults Use Computers

    Our new user research with older adults (users aged 65 and up) shows 3 major shifts in how they use computers, compared with our first research with this audience, 20 years ago. Design for today's older users, and not for your stereotype of how these users used to be.

  • Inclusive Design Is a Welcome Mat

    Inclusive design is a philosophy that redefines what it means to be human-centered. To design inclusively, designers need to respect and represent many different perspectives.