Agile Articles & Videos

  • What are Design Specs?

    When designs get rejected in dev review, missing specs are often the culprit. A solid spec covers layout, interactions, requirements, and project scope.

  • 5 Common Mistakes When Creating Design Specs

    Avoid disorganized files, late dev collaboration, unclear updates, scattered conversations, and assumptions over communication during spec’ing to ensure smoother implementation.

  • Should UX Be in Sprint Reviews?

    UX should be included in an Agile scrum team’s Sprint Review to share knowledge that can improve product strategy, answer tricky stakeholder questions, and increase visibility for UX work.

  • MVP: Why It Isn't Always Release 1

    A minimum viable product (MVP) is a reasonable representation of your product that maximizes feedback on your core value proposition. It doesn’t need to be release one, but can be a simple experiment.

  • Sprint Reviews: Prioritize Your Users

    Prioritize users in sprint reviews by demoing features from the user's perspective and creating outcome-based sprint goals.

  • UX in Design Sprints

    Learn how UX practitioners can lead in Design Sprints, especially with mapping, sketching, prototyping, and user research to enhance collaborative problem-solving.

  • UX in SAFe

    Learn 5 tips for how UX professionals can navigate and excel within the SAFe Agile framework.

  • Discovery in Agile

    Scale discovery activities in agile projects; don't skip them. Five tips for ensuring the continuation of discovery research, regardless of the length of your sprints.

  • Weekly UX Progress Reports

    UX professionals should share user feedback and insights with team members from other disciplines early and often. Weekly UX progress reports keep findings and progress transparent without overloading people with too much information.

  • Journey Mapping vs. Story Mapping

    How does a user story map differ from a customer journey map? A journey map is from the perspective of the person's experience, whereas a story map is from the perspective of the product and what it takes to deliver the user experience.

  • User Story Mapping 101

    User story maps visualize the activities, steps, and details users go through in a product or feature. Instead of heavy requirements documents, story maps communicate how the pieces fit together before design and development.

  • Stop Obsessing Over Features: Focus on User Goals to Solve Real Problems

    Focusing on shipping new features instead of solving customer problems results in products and services that don't serve real users. Shift the mindset from 'what did we get done' to 'how valuable is the work that we're delivering' to avoid becoming a feature factory.

  • UX Documentation in Agile

    Documenting UX processes and design decisions are organizational memory, so even Agile projects that emphasize minimal documentation benefit from two cases of lightweight UX documentation.

  • UX Research Made Agile

    Test early and often is a key recommendation for UX research. Dora Brune shares her approach, including regular Open Test Labs to engage more product teams and make user research more agile. Kinder Eggs make for a nice warmup task, even in remote tests. (Recorded at a participant panel at the UX Conference.)

  • Separate UX Backlogs in Agile

    Agile development teams that struggle to keep track of UX work in the product backlog can utilize a separate backlog for UX. This method can help siloed teams where UX and development aren't in direct communication. Separate UX backlogs do have pros and cons, which are discussed here.

  • Starting a New UX Project

    At the beginning of a new project, identify the level of UX effort needed, and the key deliverables you aim to produce. Identify known and missing knowledge about users and tasks to uncover gaps before they bite you.

  • UX in Scrum

    UX professionals should engage in all Scrum ceremonies. Here are tips for what UX should contribute to stand-ups, backlog refinement, sprint planning, sprint review, and retrospectives.

  • Content Creation in Agile Development Processes

    Many best practices for high-quality content creation and management will inevitably be skipped over, unless they are explicitly planned for as user stories within any Agile development project.

  • The Changing Role of the Designer: Practical Human-Centered Design

    Human-centered design has 4 principles: understand the problem, the people, and the system, and do iterative design. But what if you don't have time to do all 4 steps?

  • Retrospectives 102: The Sailboat Method

    After each sprint, the team should have a retrospective session to identify what went well or not so well. The sailboat metaphor is a nice way to structure such retrospectives.