design mistakes Articles & Videos

  • Template Trap

    Templates help, but only when used with intent. Use them thoughtfully, adapt them to context, and don’t skip the critical thinking.

  • Checkbox Design: 8 Guidelines

    Design effective checkboxes by using square boxes, clickable labels, and clear, positive wording. List items vertically with instructions, and ensure legal checkboxes are unchecked by default to respect user consent.

  • Error Messages: 4 Guidelines for Effective Communication

    Communicate effectively with your error messages by using human-readable language, concisely and precisely describing the issue, offering constructive advice, and not blaming the user.

  • 5 Common Mistakes Junior Designers Make

    There are 5 common mistakes junior designers make. They focus on the look instead of usability, commit type crimes, work outside of design systems, lack confidence when presenting their designs, and ask for feedback too often.

  • Top 10 Web-Design Mistakes

    Jakob Nielsen condemns 10 awful design flaws that plague today's websites, as voted by the audience at his Virtual UX Conference keynote.

  • Translating UX Concepts into Design Practice

    Edgar Anzaldua presents a 6-year case study of learning and applying ever-more subtle UX concepts and growing his influence. Always something new to learn, from junior to senior professional level.

  • The Role of Design Ethics in UX

    The push for less-ethical or even deceptive user interfaces is often caused by short-term thinking and immediate UX metrics. The long-term impact of harming users can backfire and lead to reduced brand loyalty.

  • Time to Make Tech Work

    Users waste unacceptably much time struggling with computer bugs. Users' mental models suffer when systems don't work as advertised, leading people to question their understanding of the UX.

  • User Interface Design Fails

    Jakob Nielsen discusses the biggest failures in today's user interface design. (Recorded at the Virtual UX Conference.)

  • Login Walls

    Demanding that users create a new account before they are able to access a website or mobile app is only justified in rare cases. Usually, people go away, rather than scale a wall placed between them and your offerings.

  • UX Debt

    Understand the four critical activities that design teams should be focusing on when it comes to UX debt.

  • Observe, Test, Iterate, and Learn (Don Norman)

    There isn’t a next time in product development. You must always study to keep up with the product cycle.

  • Don't Be Fooled by Surface-Level Design (Jakob Nielsen)

    Look beyond surface-level qualities to assess UX value. A design that looks (or sounds) good does not mean that it is. Good websites contain engaging features that help people accomplish their goals.

  • Making Flat Design Usable

    The hazards of flat design and 5 key UX guidelines for making flat design usable.

  • Jakob's Law of Internet User Experience

    Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know. Design for patterns for which users are accustomed.