Mobile & Tablet Articles & Videos

  • Mobile First Is NOT Mobile Only

    Mobile-navigation patterns make navigation unusable on the desktop and decrease its use. Porting an unchanged UI to a different platform hurts UX.

  • Hamburger Menus and Hidden Navigation Hurt UX Metrics

    Discoverability is cut almost in half by hiding a website’s main navigation. Also, task time is longer and perceived task difficulty increases.

  • Mobile Websites: Mobile-Dedicated, Responsive, Adaptive, or Desktop Site?

    Different approaches to implementing mobile websites have each their advantages and disadvantages. All should follow the same mobile user-experience principles.

  • List Thumbnails on Mobile: When to Use Them and Where to Place Them

    Decide whether and where to display thumbnails for list items based on the images’ importance relative to associated text, on whether images will be displayed for all list items, and on whether the small images are recognizably different from each other.

  • Basic Patterns for Mobile Navigation: A Primer

    Mobile navigation must be discoverable, accessible, and take little screen space. Exposing the navigation and hiding it in a hamburger both have pros and cons.

  • 3D Touch on iPhone 6S: Embrace the Force

    The iOS gesture poses some physical challenges for users. Designers should take advantage of it to enhance the user experience by making pages previewable and supporting quick access to frequently used features.

  • iOS 9 App Switching and the Back-to-App Button

    App switching in iOS 9 can disorient users in multiple ways. Simple design fixes can significantly improve the user experience.

  • Slider Design: Rules of Thumb

    Selecting a precise value using a slider is a difficult task requiring good motor skills, even if the slider is well designed. If picking an exact value is important to the goal of the interface, choose an alternate UI element.

  • Screen Readers on Touchscreen Devices

    People who are blind or have low vision must rely on their memory and on a rich vocabulary of gestures to interact with touchscreen phones and tablets. Designers should strive to minimize the cognitive load for users of screen readers.

  • Very Large Touchscreens: UX Design Differs From Mobile Screens

    Only a few mobile-design skills and design recommendations translate well to designing for very large touchscreens, as found in kiosks and other nonmobile use cases. Users’ field of vision, arm motion, affordance, and privacy are a few of the different considerations for such screens with up to 380 times the area of a smartphone.

  • Supporting Mobile Navigation in Spite of a Hamburger Menu

    Mobile sites using a hamburger or three-line menu need to support navigation activities throughout the site, in case users don't locate or use the main navigation.

  • Mobile Faceted Search with a Tray: New and Improved Design Pattern

    Displaying faceted-search controls on mobile devices in a ‘tray’ overlay is a new effective solution to the challenge of showing both results and filters on small screens.

  • 4 iOS Rules to Break

    Page control (dots), Submit at top, and the Plus (+) and Move icons are 4 common iOS patterns that cause usability problems in testing.

  • Ad Placement for Mobile

    Extra care is required when designing mobile page layouts that include advertisements, due to the limited screen real estate available. Ads must be displayed where they will not create false floors nor block users from reaching relevant content.

  • A Checklist for Designing Mobile Input Fields

    When you design an input field for use on mobile devices, check whether it satisfies this list of 14 usability requirements.

  • Accordions on Mobile

    Accordions conserve space in mobile designs but they can also cause disorientation and too much scrolling. Easy design fixes improve the usability of these UI elements.

  • The Apple Watch: User-Experience Appraisal

    Smartwatch apps should rely on gestures more than on navigation elements, prioritize the essential, support handoff, and create tailored, standalone content.

  • Large Touchscreens: What's Different?

    Designing for larger-scale touchscreens requires particular attention to input, screen focus, and privacy.

  • Mobile User Experience: Limitations and Strengths

    Mobile design must reflect smartphone constraints and strengths: small screen, short sessions, single window, touch interaction, GPS and other phone features.

  • Progress in Mobile User Experience

    Mobile usability has improved over the past 7 years due to better prioritization of content over UI elements and better understanding of the users’ needs.