Young Users Articles & Videos

  • 3 Common Antipersonas in UX

    Considering 3 main antipersonas in your design process can prevent much misuse or other grief which would undermine the user experience after the product is released.

  • What Every Prospective University Student Wants to Know

    Most prospective university students have four main questions, but choosing which schools to apply to is a very challenging process for them.

  • UX Must Revolutionize Education

    Jakob Nielsen discusses how to use UX to improve education, including of UX professionals, but more important for life-long learners.

  • Usability Testing with Minors

    Usability studies with children and teenagers are as valuable as any other user research but require special attention to both participant recruiting and study facilitation. You can't act the same with kids as you would with adults.

  • Teenage Users Compared to Other Age Groups

    Age groups differ in how they use websites, the internet, and computers. Our findings from studying teenagers are contrasted with our other user research with children and adults: user experience designers should target their designs based on target audience behavior patterns.

  • 3 Myths About Teens and Tech

    Debunked myths about how teenagers use computers and technology, based on our usability research with users aged 13-17 years.

  • Designing for Children

    Designers should consider the physical and mental abilities of children, as well as utilize existing UX conventions. Here are 3 guidelines to consider when designing UX for children, based on our user research with users aged 3-12 years.

  • Social Media and Millennials

    Kate Meyer summarizes her user research on how companies can appeal to social media natives.

  • UX Challenges in Designing for Millennials

    While similar in many ways to 'ordinary' users, today's young adults do have some distinguishing behaviors that UX designers should be aware of.