Considering 3 main antipersonas in your design process can prevent much misuse or other grief which would undermine the user experience after the product is released.
Usability studies with children and teenagers are as valuable as any other user research but require special attention to both participant recruiting and study facilitation. You can't act the same with kids as you would with adults.
Age groups differ in how they use websites, the internet, and computers. Our findings from studying teenagers are contrasted with our other user research with children and adults: user experience designers should target their designs based on target audience behavior patterns.
Designers should consider the physical and mental abilities of children, as well as utilize existing UX conventions. Here are 3 guidelines to consider when designing UX for children, based on our user research with users aged 3-12 years.