Collaboration & Teams Articles & Videos

  • Democratization of UX

    Democratization of UX work, or making it acceptable and accessible for everyone, must be accompanied by due diligence: setting guidelines, educating others, and demystifying the process.

  • When to Empathy Map

    Empathy maps can be used to plan for future research studies, capture insights during current user research, and communicate research insights from research that has already been conducted.

  • Prototype Specifications: 3 Types

    Element, functionality, and content are three types of prototype specifications that help us document design details that are otherwise easily overlooked.

  • Discovery Kick Off Workshops

    Starting discovery with a structured kick off workshop can create alignment and set your discovery efforts up for success.

  • UX Researchers Reporting Structure

    Our recent survey of UXers shows that researchers report in a matrix style. Matrix offers benefits from both a central research team and product teams.

  • The Simplest Way to Get Buy-In for UX

    Understand motivations and try different approaches to get stakeholder buy-in for UX research, findings, and design recommendations.

  • UX Roadmaps Common Questions

    5 questions we often get asked in the course on UX roadmaps, starting with the difference between roadmaps and project plans.

  • Product & UX Partnerships

    Product management and user experience should partner throughout product development. But how? Here are 5 tips.

  • Enterprise User Experience

    Trends for improving the user experience for enterprise software and other internal design projects.

  • First Online UX Internship

    Our UX intern, Ambika Tripathi, gives advice on how to succeed when interning in an all-remote UX team.

  • UX Workshops vs. Meetings: What's the Difference?

    How do you decide whether to have a meeting or a workshop for a given problem or stage of your UX design process? Both involve a group of people, but there are 5 big differences, and the two formats work for different situations.

  • Remote UX Workshop Challenges

    Participants in the Virtual UX Conference share tips for running UX workshops remotely to overcome challenges of participant fatigue and engagement and getting clients to use collaborative design tools.

  • Collaborating With Stakeholders

    An 8-step process for UX designers and researchers to collaborate better with their stakeholders, for increased collaboration, to help stakeholders meet their goals, and to ensure the impact of your work.

  • 7 Fundamental Activities for UX Workshops

    At the core of all the myriad of exercises and activity types in UX workshops are a simpler set of 7 foundational activities that can be blended to achieve the desired result.

  • UX Practitioners Adjusting to Post-Pandemic World

    The field of user experience must adjust to the challenges (and associated opportunities) created by the pandemic and the way the world economy is changing.

  • Remote Work and Play: The Most Important UX Challenge

    At the virtual UX Conference, Jakob Nielsen was asked "What's the most interesting UX topic at the moment?" Answer: better support for remote lifestyles.

  • Is There Value in Having Others than the Designers Work on UX?

    Some designers feel that they know everything about UX, including how to do research, so is there any value in having others contribute, whether dedicated user researchers or external consultants?

  • What Makes a Virtual Conference Work?

    Most online events are boring and people tune out, and yet the Virtual UX Conference was a success with strong audience engagement and high feedback scores. Why?

  • Tools for Running Remote UX Workshops

    How to maximize team participation and the value of the outcome when running a UX workshop remotely. Different platforms have different benefits and downsides, so choose depending on your circumstances and needs.

  • Communicating UX to Your Colleagues and Organization

    When the organization and your coworkers don't understand UX, we have to apply our own methods to communicate more clearly with the target audience for our work.