Research Methods Articles & Videos

  • Authentic Behavior in User Testing

    Despite being an artificial situation, user testing generates realistic findings because people engage strongly with the tasks and suspend their disbelief.

  • Acting on User Research

    User research offers a learning opportunity that can help you build an understanding of user behavior, but you must resolve discrepancies between research findings and your own beliefs.

  • Card Sorting: How Many Users to Test

    Testing ever-more users in card sorting has diminishing returns, but test at least 15 users -- 3 times more than you would in traditional usability tests.

  • Keep Online Surveys Short

    To ensure high response rates and avoid misleading survey results, keep your surveys short and ensure that your questions are well written and easy to answer.

  • User Empowerment and the Fun Factor

    Designs that engage and empower users increase their enjoyment and encourage them to explore websites in-depth. Once we achieve ease of use, we'll need additional usability methods to further strengthen joy of use.

  • Field Studies Done Right: Fast and Observational

    Field studies should emphasize the observation of real user behavior. Simple field studies are fast and easy to conduct, and do not require a posse of anthropologists: All members of a design team should go on customer visits.

  • First Rule of Usability? Don't Listen to Users

    For good UX, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior.

  • Usability Metrics

    Although measuring usability can cost four times as much as conducting qualitative studies (which often generate better insight), metrics are sometimes worth the expense. Among other things, metrics can help managers track design progress and support decisions about when to release a product.

  • Voodoo Usability

    Focus groups and surveys study users' opinions - not actual behavior - so they are misleading for the design of interactive systems like websites. Automated usability measures are just as misleading.

  • Collecting Feedback From Users of an Archive (Reader Challenge)

    How to collect usability data from site users, using a historical archive as the case study. Keep surveys simple, collect data from real-world usage, and get feedback from friends of the site.

  • Tracking the Growth of a Site

    Website usage must be tracked to plan server capacity needs and future business models. Examples show use of regression statistics to predict future traffic patterns.

  • The Use and Misuse of Focus Groups

    Focus groups can be a powerful tool in system development, but they should not be the only source of information about user behavior. In interactive systems development, the proper role of focus groups is not to assess interaction styles or design usability, but to discover what users want from the system.

  • Discount Usability for the Web

    Discount usability engineering is our only hope. We must evangelize methods simple enough that departments can do their own usability work, fast enough that people will take the time, and cheap enough that it's still worth doing. The methods that can accomplish this are simplified user testing with one or two users per design and heuristic evaluation.

  • Technology Transfer of Heuristic Evaluation and Usability Inspection

    Participants in a course on usability inspection methods were surveyed 7-8 months after the course. Factors which influenced adoption were cost, rated benefit of the method, relevance to current projects, and whether the methods had active evangelists.

  • Usability Testing for the 1995 Sun Microsystems' Website

    Paper prototyping, card sorting, and traditional usability testing were all employed to guide the design of the 1995 Sun Microsystems' Web site.

  • Overview of the 1995 Design of Sun Microsystems' Website, Using Iterative Design and User Testing

    Extensive usability testing was conducted to guide the 1995 Sun Microsystems' Web site design. This series of articles describes in detail the methods and findings of the design team.

  • Characteristics of Usability Problems Found by Heuristic Evaluation

    Heuristic evaluation is a good method of identifying both major and minor problems with an interface, but the lists of usability problems found by heuristic evaluation will tend to be dominated by minor problems, which is one reason severity ratings form a useful supplement to the method.

  • Severity Ratings for Usability Problems

    Rating usability problems according to their severity facilitates the allocation of resources to fix the most serious problems. Severity ratings are a combination of frequency, impact, and persistence.

  • Summary of Usability Inspection Methods

    Usability inspection is the generic name for a set of methods that are all based on having evaluators inspect a user interface. Typically, usability inspection is aimed at finding usability problems in the design, though some methods also address issues like the severity of the usability problems and the overall usability of an entire system.

  • Usability Laboratories: A 1994 Survey

    A summary of statistics for 13 usability laboratories in 1994, an introduction to the main uses of usability laboratories in usability engineering, and survey of some of the issues related to practical use of user testing and computer-aided usability engineering.