usability research Articles & Videos

  • The Role of UX in Agentic Software Factories

    AI-native software development lifecycles reduce UX to AI context. UX must discover user needs, shape what’s built, and evaluate it before and after launch.

  • Test Complex Interactions Earlier with AI Prototyping

    AI tools make it feasible to build fully interactive prototypes of complex interfaces so you can test them with users earlier in the design process.

  • Dogfooding vs. QA vs. User Research

    Dogfooding, or using your own products internally, helps catch bugs, but it can't replace user research: your team knows too much to represent real users.

  • The Methodological Problems Hiding in Your Research Tools

    The methodological blind spots in UX research tools have always been a problem. Now that AI is planning and analyzing research, it's gotten worse.

  • UX Research with Minors: Consent vs. Assent

    When conducting UX research with minors, you must obtain consent from a parent or legal guardian and assent from the minor participant.

  • Digital Twins: Simulating Humans with Generative AI

    A digital twin is a genAI-based model of a particular individual that can be used to predict both individual and population-level preferences and behaviors.

  • Research Repositories 101

    Research repositories organize user research in a central place, making research-related documentation easy to access and consume.

  • Affinity Diagramming for Collaboratively Sorting UX Findings and Design Ideas

    Use affinity diagramming to cluster and organize research findings or to sort design ideas in ideation workshops.

  • Attitudinal vs. Behavioral Research in UX

    Attitudinal research captures user opinions and feelings in the form of self-reported data; behavioral research observes user actions.

  • The 4 Degrees of Anthropomorphism of Generative AI

    Users attribute human-like qualities to chatbots, anthropomorphizing the AI in four distinct ways — from basic courtesy to seeing AI as companions.

  • The Negative Impact of Mobile-First Web Design on Desktop

    Mobile-first web designs cause significant usability issues when viewed on desktop. Content becomes overly dispersed across long scrolling pages with expansive white space and enlarged images and fonts, making it difficult for users to consume and understand the information.

  • Confounding Variables in Quantitative Studies

    Confounding variables interfere with quantitative studies, leading to inaccurate results. Avoid introducing such variables by randomizing your study’s conditions and keeping your research questions focused.

  • Accordion Editing and Apple Picking: Early Generative-AI User Behaviors

    Two new user behaviors are prevalent in interactions with text-based AI chatbots. User research shows the iterative and often complex ways users engage with AI tools for productivity.

  • Usability Testing With Older Adults

    When conducting usability testing with older adults, understand your participants’ needs and accommodate them accordingly.

  • The Hawthorne Effect or Observer Bias in User Research

    Individuals often modify their behavior if they know they are being observed. That phenomenon became known as the Hawthorne effect or the observer bias. We can mitigate this effect by building rapport, designing natural tasks, and spending more time with study participants.

  • Conducting Mobile Accessibility Research with Screen-Reader Users

    Use word of mouth to recruit research participants who rely on screen readers. Conduct the study in person to help participants feel comfortable, and plan to record the screen-reader output.

  • Three Pillars of User Delight

    Delight can be experienced viscerally, behaviorally, and reflectively. A great design is supported by all three of these pillars and is best evaluated with specific research methods.

  • Why and How to Use Demographics in UX

    Well-designed questions related to age, gender, race, income and other demographic characteristics help UX researchers screen participants, recruit a diverse participant pool, and segment data. These questions are sensitive and should put research participants at ease.

  • Obtaining Consent for User Research

    Better designs should never come at the cost of another person’s wellbeing. Informed consent is a fundamental part of an ethical research program, which respects participants and protects them from harm.

  • Democratize User Research in 5 Steps

    Democratization of user research makes it possible for anyone to study users. Assessment, training, coaching, and helpful resources set people and teams up to succeed.