user-centered design Articles & Videos

  • How to Use Empathy Maps

    The empathy-mapping process helps distill and categorize knowledge of the user into one place, while the artifact serves as quick, digestible way to illustrate user attitudes and behaviors.

  • Basic Psychology Is Essential for UX Practitioners

    Basic psychological principles can guide you as a UX designer because most users share many common characteristics. Consider learning more about: motivation, attention, memory, persuasion, learning, decision making, emotion, sensation, perception, or cognitive biases.

  • Problem Space and Solution Space Research

    Both problem-space and solution-space research are needed to design products that are useful and usable.

  • Data vs. Findings vs. Insights: The Differences Explained

    Data refers to unanalyzed user observations, findings capture patterns among data points, and insights are the actionable opportunities based on research and business goals.

  • UX Basics: Study Guide

    Unsure where to start? Use this collection of links to our articles and videos to learn more about the basics of user experience.

  • Usability 101

    Usability assesses how easy user interfaces are to use. Usability is defined by 5 quality components: learnability, efficiency, memorability, errors, and satisfaction.

  • How Much UX Do You Need?

    Spend more on UX design projects that have a higher risk of failure from bad design or a higher payoff from great design.

  • 3 Common Antipersonas in UX

    Considering 3 main antipersonas in your design process can prevent much misuse or other grief which would undermine the user experience after the product is released.

  • You Have the Users You Have

    The only realistic design strategy is to cater to the actual people who use your product, instead of designing for an idealized super-user who knows more and is more motivated than the real audience.

  • Antipersonas in UX

    Antipersonas represent people who could misuse your product in ways that negatively impact target users and the business. Formalizing a description of the 8 aspects of an antipersonas can help a design team mitigate such risks.

  • It Depends (UX Slogan #14)

    UX design is hyper-multidimensional, with many conflicting criteria and a highly context-dependent decision process.

  • Three Pillars of User Delight

    Delight can be experienced viscerally, behaviorally, and reflectively. A great design is supported by all three of these pillars and is best evaluated with specific research methods.

  • Make It Easy (UX Slogan #8)

    It's hard work to make a user interface that's easy to use. The end result may seem obvious to an outsider, but ease-of-use comes from trying out many design ideas and rejecting ones that are too difficult while polishing those that make the UI better.

  • Design for Them Not for You (UX Slogan #13)

    It does not matter whether you like a design or whether you find the product easy to use. We must design for the way real customers actually behave.

  • "Why" Beats "What" in UX (UX Slogan #6)

    Data about what users do is valuable, but not nearly as valuable as information about why people did something. Such "why" insight should drive UX design decisions.

  • Antipersonas: What, How, Who, and Why?

    Antipersonas help anticipate how products can be misused in ways that can harm users and the business.

  • Day-0 Calls: Avoid UX-Workshop Disasters by Aligning on the Basics in Advance

    A lack of agreement on goals and other basics can derail an entire workshop. Hold a call prior to the workshop to establish these basics in advance.

  • Less Is More (UX Slogan #9)

    If you can add more and more features and several different ways of doing a task, should you do so? No, more UI isn't more usability. Usually, less is more, so focus on users' key tasks and design simple interactions for each task.

  • Keep It Simple (UX Slogan #2)

    The road to usability is paved with temptations to complicate the design with extra features and options, but resisting featuritis is the best prescription for a good user experience.

  • The 4 Factors of UX Maturity

    4 main factors (and 12 subfactors) should be considered to assess an organization's UX maturity: strategy, culture, process, and outcomes.