UX Teams Articles & Videos

  • When to Empathy Map

    Empathy maps can be used to plan for future research studies, capture insights during current user research, and communicate research insights from research that has already been conducted.

  • Discovery Kick Off Workshops

    Starting discovery with a structured kick off workshop can create alignment and set your discovery efforts up for success.

  • Impact on UX: Individual Designers vs. Systematic Methodology

    How is the quality of the final design impacted by the contribution of individual designers vs. the outcome of following systematic UX methodology?

  • How to Get Helpful Feedback

    To get useful feedback on UX design or research, set the stage with stakeholders before presenting the work. Provide context and deliberately ask for the types of feedback that will be most helpful to you.

  • Should DesignOps Be a Dedicated Role?

    DesignOps can be a dedicated role or a shared responsibility. Regardless of approach, make sure to benchmark and track related initiatives over time to continue securing buy-in for DesignOps efforts.

  • UX Design Prioritization Methods

    You cannot do everything, and in fact the product would be worse if it included everything. Thus, UX relies heavily on prioritization to determine what features add the most value relative to the resources needed to deliver them.

  • The Number One Reason for Not Doing UX Research

    Barriers from all angles can make doing user research seem impossible. But recognizing the challenges and knowing you are not alone in having them, makes them easier to overcome so that you can get user data after all.

  • 3 Myths About DesignOps

    Misconceptions stem from a lack of understanding of DesignOps, as well as attempts to pigeonhole it. DesignOps is different from design management, it's not always a specialized role, and it should be structured differently in different organizations.

  • Weekly UX Progress Reports

    UX professionals should share user feedback and insights with team members from other disciplines early and often. Weekly UX progress reports keep findings and progress transparent without overloading people with too much information.

  • 5 DesignOps Team Structures

    These 5 types of DesignOps team structures illustrate the varied approaches that can support and enable design organizations.

  • Stop Obsessing Over Features: Focus on User Goals to Solve Real Problems

    Focusing on shipping new features instead of solving customer problems results in products and services that don't serve real users. Shift the mindset from 'what did we get done' to 'how valuable is the work that we're delivering' to avoid becoming a feature factory.

  • 3 Uses for Skill Mapping in UX Teams

    Skill maps can be used to better understand team composition, identify the skills of new team members, and track career progression.

  • The 4 Factors of UX Maturity

    4 main factors (and 12 subfactors) should be considered to assess an organization's UX maturity: strategy, culture, process, and outcomes.

  • Group Dynamics in UX Teams

    How to move from an uncommitted group to a high-performance UX design team through the 5 phases of team development.

  • Product & UX Partnerships

    Product management and user experience should partner throughout product development. But how? Here are 5 tips.

  • Design Thinking Learner's Journey

    Research with people who are learning Design Thinking shows that they progress in a nonlinear manner through 4 phases of increasing competency and confidence. Understanding these phases helps both learners and educators/managers.

  • First Online UX Internship

    Our UX intern, Ambika Tripathi, gives advice on how to succeed when interning in an all-remote UX team.

  • Separate UX Backlogs in Agile

    Agile development teams that struggle to keep track of UX work in the product backlog can utilize a separate backlog for UX. This method can help siloed teams where UX and development aren't in direct communication. Separate UX backlogs do have pros and cons, which are discussed here.

  • UX Team Structure and Reporting

    UX staff can be organized in two ways: centralized or decentralized (or a hybrid). The teams can also report into different parts of the bigger organization. There is currently no single best practice for these team-structure questions.

  • UX Team Staff Size Relative to Development Staff

    We investigated current trends in design-team ratios, specifically: What's the typical number of designers and researchers in an organization relative to the number of developers?