Psychology and UX Articles & Videos

  • The Context CUEs Framework in Field Studies

    Context CUEs framework is rooted in distributed cognition theory and guides in-depth observations of users’ physical and social settings.

  • Brevity = Brilliance (UX Slogan #5)

    The smaller the word count (and in general, the more concise your online communication), the more users will comprehend and retain your message.

  • The 3 Levels of Emotional Processing

    People react user experience at 3 levels of emotional processing, as defined by Don Norman: visceral, behavioral, and reflective. Understanding these different levels is important for better UX design.

  • Two Tips for Better UX Storytelling

    Effective storytelling involves both engaging the audience and structuring stories in a concise, yet effective manner. You can improve your user stories by taking advantage of the concept of story triangle and of the story-mountain template.

  • Ink Thinking Improves UX-Decision Making

    Ink thinking is a method of journaling your decisions and their subsequent outcomes to reveal patterns in your intuitive decision making.

  • Three Methods to Increase User Autonomy in UX Design

    Designers should help people use interfaces in ways that align with personal preferences and priorities.

  • Confirmation Bias in UX

    People tend to prefer information that confirms their existing beliefs and to undervalue information that contradicts their beliefs. With the appropriate research methods, the confirmation bias can be recognized and avoided in UX design.

  • What Makes a Dark UI Pattern?

    Dark design patterns intentionally trick users into doing things they don't want to do. This is different than persuasive UX which nudges users without deception.

  • Confirmation Bias in UX Work

    Confirmation bias is the tendency to preferentially seek out or believe data that confirms your expectations. For example, thinking that one part of the UI is well designed and another is bad, might you give more weight to observations of usability test participants having trouble with that second feature.

  • Self-Determination Theory: Users Want Autonomy, Relatedness, and Competency

    Humans have a deep need for autonomy, relatedness, and competency in their life. Catering to these needs in UX design can drastically increase user satisfaction.

  • Autonomy, Relatedness, and Competence in UX Design

    Addressing these 3 fundamental psychological needs in our products increases user motivation and well-being. Users will be more engaged and more likely to use our designs.

  • Reciprocation: Why Login Walls Aren’t Always “Better"

    The reciprocity principle states that people, when given something upfront, tend to feel a sense of obligation to repay what has been provided. Login walls reverse this sequence and require users to disclose personal info before allowing access to content. People often resent this, and may not be as forthcoming or cooperative as a result.

  • How to Handle Category Outliers in Your IA

    Users’ mental models of concept categories are far less strict than you might expect. Consider keeping small numbers of outlier pages within their larger parent category, rather than creating unnecessary subcategories.

  • Working Memory and External Memory

    People have very limited ability to keep information in their working memory while performing tasks, so user interfaces should be designed accordingly: to minimize memory load. One way of doing so is to offload items to external memory by showing them on the screen.

  • Social Proof in UX

    Users take cues from other humans: if many others like something or do something, that makes people feel that this thing must be good.

  • Principle of Closure in Visual Design

    People tend to fill in blanks to perceive a complete object.

  • Should Experienced Designers Go Back to College?

    If experienced designers want to learn about psychology and how it applies to user experience, should they get a psychology degree, or is it better to learn on your own?

  • The Scarcity Principle in UX: Don't Miss Out!

    When people think that something is rare or only available for a limited time, they will tend to act fast to secure that scarce item. This behavioral principle can be used in user experience design, but beware of overuse.

  • Common Ground and UX

    Any efficient communication requires that communication partners establish and rely on common ground so that they can take communication shortcuts.

  • The Magical Number 7 and UX

    People can remember about 7 (plus/minus 2) items in short-term memory. This memory limitation has implications for UX design, but not the ones you often hear stated.