There are many design tools, and new ones come out all the time. Finding a single tool to do the job is not likely, so focus instead on understanding core design principles and adapting your process to best fit a particular task.
Contextual inquiry is a user research method that is helpful to define requirements, improve processes, learn what's important to users, and spark ideas for future projects.
Understanding and sharing the needs and motivations of users will lead to better design decisions. Observational research should be nonjudgmental while keeping an open mind and reducing bias.
If your product doesn't exist yet, and you don't even have a prototype, you can (and should) still base design decisions on user research. Observational research methods can gather information about user needs and provide input to new-product ideation.
Mapping can help UX practitioners synthesize insight into one place and visualize the problem space. This video covers 3 maps that are often utilized during the discovery phase of a UX design project: ecosystem maps, experience maps, and process maps.
Our research with UX practitioners found 3 main areas of frustration with service-blueprint projects. Here are recommendations for overcoming or alleviating these problems.
In a museum, knowing the backstory of an artifact makes it more interesting. Similarly, in a UX project, you can make better decisions when you know the context of your UX artifacts like journey maps and wireframes.
Unsure how to get started using UX mapping methods? Use this collection of links to our articles and videos to learn how to visualize UX insights and ideas into mapped visualizations.
Agile development teams that struggle to keep track of UX work in the product backlog can utilize a separate backlog for UX. This method can help siloed teams where UX and development aren't in direct communication. Separate UX backlogs do have pros and cons, which are discussed here.
What does it mean to be a "designer?" Let's broaden the definition, based on the purpose, not the discipline. (Keynote by our Chief Designer, Sarah Gibbons)
Edgar Anzaldua presents a 6-year case study of learning and applying ever-more subtle UX concepts and growing his influence. Always something new to learn, from junior to senior professional level.
In the discovery phase of a UX project, a problem statement is used to identify and frame the problem to be explored and solved, as well as to communicate the discovery’s scope and focus.
Teams who don't know much about UX, often ask you "so when will you give us the design?" during the early design-thinking stages. Areej Aljarba used design thinking itself to overcome this misconception. (Video from 'Back in the Real World' panel with past UX Conference participants.)
Even people with limited drawing abilities can learn to sketch a wireframe if they learn a few common conventions used to represent various design elements.